Is native dbghelp useful?

2010-01-01 Thread Austin English
I noticed Microsoft's got dbghelp in a download available...would the native dll be useful to anyone? E.g., should I add it to winetricks? http://www.microsoft.com/downloads/details.aspx?FamilyID=cd1fc4b2-0885-47f4-af45-7fd5e14db6c0&DisplayLang=en -- -Austin

Re: Thanks Wylda

2010-01-01 Thread Vitaliy Margolen
Austin English wrote: > I just wanted to extend a thanks to Wylda for all her work on > bugzilla. It helps a lot when users help to confirm bugs, find fixed > bugs, etc. So thanks! I second that. Thanks a lot for all the great work. Vitaliy

Re: dinput: Initialize js state with sane values when the application acquires the device instead of at allocation.

2010-01-01 Thread Loïc Hoguin
On 01/01/2010 10:44 PM, Vitaliy Margolen wrote: > Loïc Hoguin wrote: >> See the attached patch. >> >> +/* Get sane state values for the joystick before giving control to the >> application. >> + Before this call was made in alloc_device, before the application >> sets the joystick >> +

Re: dinput: Initialize js state with sane values when the application acquires the device instead of at allocation.

2010-01-01 Thread Vitaliy Margolen
Loïc Hoguin wrote: > See the attached patch. > > +/* Get sane state values for the joystick before giving control to the > application. > + Before this call was made in alloc_device, before the application > sets the joystick > + properties, so the values given by fake_current_js

Thanks Wylda

2010-01-01 Thread Austin English
I just wanted to extend a thanks to Wylda for all her work on bugzilla. It helps a lot when users help to confirm bugs, find fixed bugs, etc. So thanks! -- -Austin

Re: [PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr

2010-01-01 Thread Stefan Dösinger
> Yeah. A rather old one... ;-) > > I don't know this code much but I would say it is partly 2 and 3. Is a FIXME > suitable then ? This would be much more informative that just GL errors. I'd prefer if we could track down the real issue. There might still be some confusion between texture stages

RE: winetestbot busted?

2010-01-01 Thread Greg Geldorp
Hi Dan, (adding wine-devel, this info might be interesting for other people as well) > Does the queuing system prioritize jobs at all? e.g. > do quick interactive jobs with low timeouts have > to wait behind the massive three hour daily runs? There is some prioritization, you can see the assign

Re: [1/7] avifile: Initial test data and simple test for avifil32 depends

2010-01-01 Thread Austin English
On Fri, Jan 1, 2010 at 2:18 PM, Julius Schwartzenberg wrote: > I think it was also stupid of me to send all the patches as a serie, while > they do not actually depend on each other. I'm not sure though how I would > submit the patches next time. Should I send the tests depending on each > other i

Re: [PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr

2010-01-01 Thread Christian Costa
Stefan Dösinger a écrit : +if (stage > (gl_info->limits.texture_stages-1)) +{ + ERR("Texture stage %d invalid (only %d availables)\n", stage, gl_info->limits.texture_stages); + return; +} In which situations does this occur? I guess its on some older nvidia GPU.

Re: avifile tests

2010-01-01 Thread Julius Schwartzenberg
Hi Vitaliy, Thanks a lot for your feedback! Vitaliy Margolen wrote: Julius Schwartzenberg wrote: You don't need to use memcpy to copy structures. Simple assignment is enough. Eg: cah->mah = defmah; I didn't know that. I fixed it now here :) For tests you should always specify full path. He

Re: [1/7] avifile: Initial test data and simple test for avifil32 depends

2010-01-01 Thread Julius Schwartzenberg
Paul Vriens wrote: On 12/30/2009 03:21 AM, Julius Schwartzenberg wrote: This patch depends on Detlef Riekenberg's patch from June 2008 and expects it to have been applied: http://www.winehq.org/pipermail/wine-patches/2008-June/056310.html It was not committed due to bug 14085: http://bugs.wineh

Re: [PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr

2010-01-01 Thread Stefan Dösinger
> +if (stage > (gl_info->limits.texture_stages-1)) > +{ > + ERR("Texture stage %d invalid (only %d availables)\n", stage, > gl_info->limits.texture_stages); > + return; > +} In which situations does this occur? I guess its on some older nvidia GPU. I don't like the ERR

LsaLookupNames2 allocated buffers

2010-01-01 Thread Nikolay Sivov
Currently valgrind reports leaks after that calls, cause returned buffers contains data pointers too, including SIDs. So the question is about LsaFreeMemory usage - should advapi track allocated structures and then free properly depending on passed pointer or caller is responsible for cleanup?

RE: WineTestBot changes

2010-01-01 Thread Greg Geldorp
> I've completed phase 2 of the testbot: besides (32 and 64 bit) Windows > executables you can now also submit patch files to the bot. The bot will > apply the patch files to a clean git tree, cross-compile the test and run the > test on Windows VMs. You'll also be able to download the cross-compil

Tango Icons Ready to Go

2010-01-01 Thread Joel Holdsworth
Hi All, I've spoken to the authors of the two icons that needed their licenses resolving. They've agreed to relicense them, so the Tango icons are ready to go. I've sent a pull request to wine-patches. Best Regards Joel Holdsworth