Check out my photos on Facebook

2010-02-03 Thread Kirn Gill
Hi Wine-devel, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it. First, you need to join Facebook! Once you join, you can also create your own profile. Thanks, Kirn To sign up for Facebook, follow the link below: ht

Re: make crosstest issue

2010-02-03 Thread Christian Costa
No. I retried from top and it works fine. Thanks. Christian Charles Davis a écrit : Christian Costa wrote: Hi, make crosstest gives the following output : ../../../tools/winegcc/winegcc -b i586-mingw32msvc -B../../../tools/winebuild --sysroot=../../.. --lib-suffix=.cross.a d3drm.cross.o v

Restate of Wine FIXME Report 2009 Aug - Dec

2010-02-03 Thread Michael Stefaniuc
Hello! Update == After feedback from the first report I have improved the winefixme collector and database: - Split out the function names into a separate column in the DB. - Permit an optional tid in front of the err/fixme/warn lines. - Automatically decompress the Wine bugzilla attachments.

Re: make crosstest issue

2010-02-03 Thread Paul Vriens
On 3 feb 2010, at 23:02, Christian Costa wrote: Hi, make crosstest gives the following output : ../../../tools/winegcc/winegcc -b i586-mingw32msvc -B../../../tools/ winebuild --sysroot=../../.. --lib-suffix=.cross.a d3drm.cross.o vector.cross.o testlist.cross.o -o d3drm_crosstest.exe -lker

Re: make crosstest issue

2010-02-03 Thread Charles Davis
Christian Costa wrote: > Hi, > > make crosstest gives the following output : > > ../../../tools/winegcc/winegcc -b i586-mingw32msvc > -B../../../tools/winebuild --sysroot=../../.. --lib-suffix=.cross.a > d3drm.cross.o vector.cross.o testlist.cross.o -o d3drm_crosstest.exe > -lkernel32 > /usr/lib

make crosstest issue

2010-02-03 Thread Christian Costa
Hi, make crosstest gives the following output : ../../../tools/winegcc/winegcc -b i586-mingw32msvc -B../../../tools/winebuild --sysroot=../../.. --lib-suffix=.cross.a d3drm.cross.o vector.cross.o testlist.cross.o -o d3drm_crosstest.exe -lkernel32 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../

Re: Today's git has unimplemented function msxml4 leading to stack dump when installing dragon naturallyspeaking

2010-02-03 Thread Nikolay Sivov
On 2/4/2010 00:08, Susan Cragin wrote: wine-1.1.37-412-g9a92f9c With today's git got a debug, dump, etc., while installing dragon naturallyspeaking. have log wine: Call from 0x7b8364e2 to unimplemented function msxml4.dll.DllRegisterServer, aborting wine: Unimplemented function msxml4.dll.DllR

Re: Today's git has unimplemented function msxml4 leading to stack dump when installing dragon naturallyspeaking

2010-02-03 Thread Austin English
On Wed, Feb 3, 2010 at 3:08 PM, Susan Cragin wrote: > wine-1.1.37-412-g9a92f9c > With today's git got a debug, dump, etc., while installing dragon > naturallyspeaking. > have log > > wine: Call from 0x7b8364e2 to unimplemented function > msxml4.dll.DllRegisterServer, aborting > wine: Unimplement

Today's git has unimplemented function msxml4 leading to stack dump when installing dragon naturallyspeaking

2010-02-03 Thread Susan Cragin
wine-1.1.37-412-g9a92f9c With today's git got a debug, dump, etc., while installing dragon naturallyspeaking. have log wine: Call from 0x7b8364e2 to unimplemented function msxml4.dll.DllRegisterServer, aborting wine: Unimplemented function msxml4.dll.DllRegisterServer called at address 0x7b836

Re: [PATCH] msi: call Custom function via wrapper

2010-02-03 Thread Henri Verbeet
On 3 February 2010 16:57, Marcus Meissner wrote: > The difference to other packages is that 11.2 Wine builts with > -fomit-frame-pointer. > Sounds like a questionable thing to do, this is probably not the only place where the frame pointer saves broken applications.

Re: d3d10/test: Add effect shader test.

2010-02-03 Thread Rico Schüller
Am 03.02.2010 20:04, schrieb Henri Verbeet: On 3 February 2010 19:37, Stefan Dösinger wrote: the binary shader is pretty long. Wouldn't it be better to load the bytes from an external file, or if that makes the tests too complicated, put the DWORD[] into a separate .c or .h file?

Re: libpng dependency issue

2010-02-03 Thread Luca Bennati
2010/2/3 Roderick Colenbrander > We are loading png dynamically and we want to keep doing that. Figure > out where the longjmp call comes from (perhaps it is some macro or so > in the png code). We might have to dynamically load the function.. > > Regarding that gray conversion function. The only

Re: libpng dependency issue

2010-02-03 Thread Luca Bennati
2010/2/3 Luca Bennati > LD_LIBRARY_PATH="../../libs/wine:$LD_LIBRARY_PATH" ../../tools/wrc/wrc > --nostdinc -I. -I. -I../../include -I../../include -D__WINESRC__ > -foversion.res version.rc > ../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../.. > -shared ./windowscodecs.spec bmp

Re: libpng dependency issue

2010-02-03 Thread Luca Bennati
2010/2/3 Vincent Povirk > > We use png_set_gray_1_2_4_to_8 to expand grayscale PNG's to an RGB format. > > It'd be nice to have libpng do this (if there's a non-deprecated way > to do it), but it's a trivial operation that we could do without if > necessary. > The error is: ccache gcc -c -I. -I.

Re: d3d10/test: Add effect shader test.

2010-02-03 Thread Henri Verbeet
On 3 February 2010 19:37, Stefan Dösinger wrote: > the binary shader is pretty long. Wouldn't it be better to load the bytes > from an external file, or if that makes the tests too complicated, put the > DWORD[] into a separate .c or .h file? > In general we want the tests to be standalone as a

Re: [PATCH 4/5] wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.

2010-02-03 Thread Henri Verbeet
On 3 February 2010 19:06, Stefan Dösinger wrote: > > Am 03.02.2010 um 18:17 schrieb Henri Verbeet: > >> On the subject of actually supporting software devices, we should probably >> implement those by creating a software or reference adapter with appropriate >> gl_info and pipe implementations and

Re: d3d10/test: Add effect shader test.

2010-02-03 Thread Stefan Dösinger
Am 03.02.2010 um 18:52 schrieb Rico Schüller: > Hi, > > this patch adds a test case for d3d10 shader parsing and > ID3D10EffectPass::Get*ShaderDesc() functions. > +static DWORD fx_local_shader[] = { > +0x43425844, 0x95577e13, 0xab5facae, 0xd06d9eab, > +0x8b127be0, 0x0001, 0x1652, 0x

Re: [PATCH 1/5] qedit: Mostly stubbed out implementation of SampleGrabber filter

2010-02-03 Thread Alexandre Julliard
Paul Chitescu writes: > Ok, I did so - although it will take a while to rebuild all 5 patches. > > What about calling AddRef() in QueryInterface() vs. calling > InterlockedIncrement directly on the counter? AddRef is definitely better. -- Alexandre Julliard julli...@winehq.org

re: msi: copy InstallerImpl_LastErrorRecord to use it for DatabaseImpl (resend)

2010-02-03 Thread Dan Kegel
André Hentschel wrote > makes the installer in http://tinyurl.com/y9gy6c4 run farther Thanks for including the link. (For the curious, see http://www.boschrexroth.com/business_units/brc/de/information_de/software_de/software_antriebstechnik_de/ http://www.boschrexroth.com/country_units/america/un

Re: [PATCH 1/5] qedit: Mostly stubbed out implementation of SampleGrabber filter

2010-02-03 Thread Paul Chitescu
On Wednesday 03 February 2010 11:57:37 am Alexandre Julliard wrote: > Paul Chitescu writes: > > > +/* Macro to get the SampleGrabber This pointer from interface pointer */ > > +#define GET_THIS(ptr,iface) ((SG_Impl *)((char *)(ptr) - FIELD_OFFSET(SG_Impl,iface ## _Vtbl))) > > Please define an i

CJK default fonts for packagers to set

2010-02-03 Thread Scott Ritchie
My notes from Wineconf remind me that I need to create some manual links in the registry to whatever default CJK fonts are on the system. Can someone tell me what these are supposed to look like? Thanks, Scott Ritchie

Re: [PATCH 4/5] wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.

2010-02-03 Thread Stefan Dösinger
Am 03.02.2010 um 18:17 schrieb Henri Verbeet: > On the subject of actually supporting software devices, we should probably > implement those by creating a software or reference adapter with appropriate > gl_info and pipe implementations and creating a device based on that. Wouldn't that conflict

Re: [PATCH] mdi: fix drawing the MDI client area when creating children.

2010-02-03 Thread Reece Dunn
On 3 February 2010 15:17, Alexandre Julliard wrote: > Reece Dunn writes: > >> diff --git a/dlls/user32/mdi.c b/dlls/user32/mdi.c >> index 631d477..0850282 100644 >> --- a/dlls/user32/mdi.c >> +++ b/dlls/user32/mdi.c >> @@ -1132,6 +1132,7 @@ LRESULT MDIClientWndProc_common( HWND hwnd, UINT >> mes

Re: [PATCH] mdi: fix drawing the MDI client area when creating children.

2010-02-03 Thread Alexandre Julliard
Reece Dunn writes: > diff --git a/dlls/user32/mdi.c b/dlls/user32/mdi.c > index 631d477..0850282 100644 > --- a/dlls/user32/mdi.c > +++ b/dlls/user32/mdi.c > @@ -1132,6 +1132,7 @@ LRESULT MDIClientWndProc_common( HWND hwnd, UINT > message, WPARAM wParam, LPARAM >

Re: libpng dependency issue

2010-02-03 Thread Roderick Colenbrander
On Wed, Feb 3, 2010 at 11:57 AM, Luca Bennati wrote: > > > 2010/2/3 Luca Bennati > >> >> LD_LIBRARY_PATH="../../libs/wine:$LD_LIBRARY_PATH" ../../tools/wrc/wrc >> --nostdinc -I. -I. -I../../include -I../../include  -D__WINESRC__ >> -foversion.res version.rc >> ../../tools/winegcc/winegcc  -B../..

Re: [1/3] d3dx9: Partial implementation of D3DXAssembleShader function.

2010-02-03 Thread Henri Verbeet
On 2 February 2010 18:11, Matteo Bruni wrote: > +void wpp_write_message_var(const char *fmt, ...) This is probably not strictly required, but if you add the gcc format attribute to the function, gcc will check if the parameters types match the ones in the format string. You can look at the PRINTF_

Re: [PATCH 2/2] d3drm: Improve IDirect3DRMMeshBuilderImpl_Load and corresponding test

2010-02-03 Thread Christian Costa
This url does not work for me. > Message du 03/02/10 11:08 > De : "Paul Vriens" > A : "Christian Costa" > Copie à : wine-devel@winehq.org > Objet : Re: [PATCH 2/2] d3drm: Improve IDirect3DRMMeshBuilderImpl_Load and > corresponding test > > > On 02/03/2010 08:38 AM, Christian Costa wrote: > >

Re: [PATCH 2/2] d3drm: Improve IDirect3DRMMeshBuilderImpl_Load and corresponding test

2010-02-03 Thread Paul Vriens
On 02/03/2010 08:38 AM, Christian Costa wrote: --- dlls/d3drm/meshbuilder.c | 46 +- dlls/d3drm/tests/d3drm.c | 32 2 files changed, 69 insertions(+), 9 deletions(-) Hi Christian, I ran your tests on wine

Re: [PATCH 1/5] qedit: Mostly stubbed out implementation of SampleGrabber filter

2010-02-03 Thread Alexandre Julliard
Paul Chitescu writes: > +/* Macro to get the SampleGrabber This pointer from interface pointer */ > +#define GET_THIS(ptr,iface) ((SG_Impl *)((char *)(ptr) - > FIELD_OFFSET(SG_Impl,iface ## _Vtbl))) Please define an inline function for that sort of thing. Look at shelllink.c for examples. --

Re: [PATCH 4/5] d3drm: Add some tests

2010-02-03 Thread Christian Costa
This is very weird indeed. I avoided using dx file without version header which should help. This should not happen and is not worth testing unless an app rely on this behaviour. If there are still problems I will see with the d3drm.dll from NT4. document.write (BT_SUBMIT); > Message du 03/02/10