So after next few hours of debuging my way (HeapAlloc + printf + HeapFree)
and bisecting where HeapAlloc is OK and where isn't i come to conclusion,
that there is someting bad with wined3d_mutex_unlock(), i.e. it looks
like pure luck, that the game runs with native openal32 and freezes
with
On Tue, 04 May 2010 10:22:44 -0600, Charles Davis
cda...@mymail.mines.edu wrote:
On 5/4/10 10:17 AM, Johann Myrkraverk Oskarsson wrote:
Hi all,
In the Solaris/BSD implementation of reserve_area() in libs/wine/mmap.c
there is
for (i = 0; i size; i += pagesize)
if
On 5 May 2010 00:24, Gerald Pfeifer ger...@pfeifer.com wrote:
I didn't see any response, directly or on wine-devel, so I assume
this one just fell through the cracks; thus resending (now in git
format-patch format and proper Subject).
It probably should be used. At first sight it looks like
Gerald Pfeifer ger...@pfeifer.com writes:
I didn't see any response, directly or on wine-devel, so I assume
this one just fell through the cracks; thus resending (now in git
format-patch format and proper Subject).
It's very unlikely that we'd want to use red and green but not blue...
--
---
Hi gus,
Thought I'd try again :) This is a cleaned up version. The license on
rtkit.c will still have to change, but since it's so heavily modified
to get it into a shape for wine, that only a few lines in
make_realtime are still original, so it would be easy to rewrite the
remainder of that
On 05/04/2010 03:59 AM, Love Nystrom wrote:
Since this is not a straight 'diff' mail-body I'll post it here on
wine-devel first, as I'm unsure how You handle wine-patches mail.
Send all patches in git format to wine-patches mailing list. Plain text
source file (not in diff format) is not a patch
Hi Folks,
Steam seems to add a Linux client in the near future, so maybe Wine will not be
needed anymore for that. or did i get something wrong?
That might reduce our market share a bit as i guess that many Wineusers play
steam games.
On the other hand Intel presented its Z600, which is
2010/5/5 André Hentschel n...@dawncrow.de:
Hi Folks,
Steam seems to add a Linux client in the near future, so maybe Wine will not
be needed anymore for that. or did i get something wrong?
That might reduce our market share a bit as i guess that many Wineusers
play steam games.
The rumor is
On Wed, 5 May 2010, test...@testbot.winehq.org wrote:
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
On 5/6/2010 02:11, Gerald Pfeifer wrote:
Also in other places don't we check the result of SendMessage, and that's
not really what we want to test here, either, from what I can tell.
-res = SendMessage(hwnd, MCM_GETMINREQRECT, 0, (LPARAM)r1);
+SendMessage(hwnd, MCM_GETMINREQRECT,
On 05/05/2010 02:34 PM, André Hentschel wrote:
Hi Folks,
Steam seems to add a Linux client in the near future, so maybe Wine will not
be needed anymore for that. or did i get something wrong?
That might reduce our market share a bit as i guess that many Wineusers
play steam games.
On the
On 6 May 2010 10:01, Evil Jay w...@eternaldusk.com wrote:
On 05/05/2010 02:34 PM, André Hentschel wrote:
Hi Folks,
Steam seems to add a Linux client in the near future, so maybe Wine will not
be needed anymore for that. or did i get something wrong?
That might reduce our market share a bit
Knowing that they are developing an opengl version of their engines
(for mac os), I'm guessing porting it to linux will be trivial.
J. Leclanche
On Thu, May 6, 2010 at 3:07 AM, Ben Klein shackl...@gmail.com wrote:
On 6 May 2010 10:01, Evil Jay w...@eternaldusk.com wrote:
On 05/05/2010 02:34
13 matches
Mail list logo