On 06/30/2010 03:13 PM, Alexandre Julliard wrote:
Erich Hooverehoo...@mines.edu writes:
Alright, well then I won't do it. Is the existing documentation going
to be stripped at some point? It seems to me like we would benefit
from more-detailed function descriptions in the auto-generated API
On 06/30/2010 09:22 AM, Max TenEyck Woodbury wrote:
1) Would including the URL of the MSDN article be useful/a good idea?
No. Microsoft in all these years haven't figured out how to create permanent
links. All, and I really mean it _ALL_ URLS on MSDN had changed at least
once a year.
2) Would
Max TenEyck Woodbury m...@mtew.isa-geek.net writes:
So, would it be OK with you to extract the current documentation and
put it in the wiki where it can be more easily maintained? Wikis are
supposed to be good for exactly that kind of thing.
Once the wiki is populated with the initial
On 06/30/2010 09:52 AM, Mariusz Pluciński wrote:
Checking results of routines execution is not problem for me. But thing I
test is parser, so I need to pass various GDF files to routine. And, as GDFs
are stored in binaries, I will need to create many binaries. They should be
created in compile
Howdy,
I was looking at http://bugs.winehq.org/show_bug.cgi?id=23421, and
wanted to add a stub for it. Using winedump on a Windows 7 shlwapi.dll
gives different exports than Windows XP SP3 shlwapi.dll. Which dll
should the spec file be updated to match? I'm assuming the latest and
greatest,
Wine can load and parse resources just from
winelib (dll.so/exe.so) binaries.
I assume that dll.so/exe.so are for all practical purposes identical
to .dll/.exe except they can't be run on windows.
Peter
Am Donnerstag 01 Juli 2010 16:54:08 schrieb Fabian Bieler:
-glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, white);
+glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8_REV, black);
This will only work if the
On Thu, Jul 1, 2010 at 7:56 AM, Alexandre Julliard julli...@winehq.org wrote:
Max TenEyck Woodbury m...@mtew.isa-geek.net writes:
So, would it be OK with you to extract the current documentation and
put it in the wiki where it can be more easily maintained? Wikis are
supposed to be good
Erich Hoover ehoo...@mines.edu writes:
Obviously this is a big task and it's not something that is going to
happen overnight, but I think that such a wiki could provide a useful
service to the Wine community. My primary concern here is
participation, since if there's little or no
My primary concern here is
participation
Count me in! I think it would be a great way to learn the wine/windows
internals.
Peter
On 07/01/2010 04:34 AM, Dmitry Timoshkov wrote:
Max TenEyck Woodburym...@mtew.isa-geek.net wrote:
I created the top page as a table and populated it with all the
directory entries in the 'dll' directory. Somebody immediately deleted
it. WTF?
Creating a MSDN clone does not belong to
Hi,
sorry, but your patch is a bit ugly...
please look at the code below /* determine if tihs switch is followed by a
separate argument */ in winegcc.c and understand what it does.
specially with next_is_arg, is_linker_arg,
Also the following is senseless:
+int strstartswith(const char *
Using quick and dirty in the subject while code freeze is most likely not to
be commited :)
--
Best Regards, André Hentschel
Hi,
sorry, but your patch is a bit ugly...
please look at the code below /* determine if tihs switch is followed by a
separate argument */ in winegcc.c and understand what it does.
specially with next_is_arg, is_linker_arg,
I could set option_arg for semantic correctness.
Also the
Are you objecting to function or the implementation? It is a simple
function that clarifies the code by making it self documenting,
implemented fairly efficiently in a performance wise undemanding
program.
What's wrong with strncmp?
--Juan
On Thursday 01 July 2010 17:19:42 Stefan Dösinger wrote:
Am Donnerstag 01 Juli 2010 16:54:08 schrieb Fabian Bieler:
-glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0,
GL_LUMINANCE,
GL_UNSIGNED_BYTE, white);
+glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA,
Wine doc says relay supports user32, ntdll, etc, but not gdi32.
However when I run wine, some gdi32 calls are caught, e.g, CreateBitmap()
But some aren't caught, e.g, CreateBitmapIndirect()
IIRC, calls across dlls are caught by +relay, but calls within the
same dll are not.
--Juan
What's wrong with strncmp?
strncmp(arg, str, sizeof(str)-1) looks ugly.
Peter
strncmp(arg, str, sizeof(str)-1) looks ugly.
Am I expected to accept that as an axiom? IMO, your strstr wrapper is
much uglier, in addition to being needlessly complex.
--Juan
Do they really need to be separate binaries?
Unfortunately yes. To the function I pass only the path to binary,
and it unpacks data internally, so I cannot select actual resource.
One binary can contain multiple GDFs only if they are translations
of the same file in few languages. And I don't
Tuomo Mattila tuo...@ee.oulu.fi wrote:
Why not just do the check and then pass it as a Wide to the 'W' function?
Simpler and less code to maintain/update?
+
+
+FIXME((%s, %p, %d, %p), stub!\n, debugstr_a(volumename),
volumepathname, buflen, returnlen);
If this is not a full
Mariusz Pluciński vsha...@gmail.com writes:
That's true on Wine, but I also want to make my tests runnable
under Windows, so in this case I need to create native PE modules.
And as I said, my main problem is that I don't know how to
write rules in Makefile.in to build what I need.
You
W dniu 1 lipca 2010 21:27 użytkownik Alexandre Julliard
julli...@winehq.org napisał:
You can't do that in the Makefile, you need to generate the files at run
time.
Huh, so while executing the test, I need to run at least resources
compiler and linker, right? It looks really more complicated
Mariusz Pluciński vsha...@gmail.com writes:
W dniu 1 lipca 2010 21:27 użytkownik Alexandre Julliard
julli...@winehq.org napisał:
You can't do that in the Makefile, you need to generate the files at run
time.
Huh, so while executing the test, I need to run at least resources
compiler and
W dniu 1 lipca 2010 21:55 użytkownik Alexandre Julliard
julli...@winehq.org napisał:
Mariusz Pluciński vsha...@gmail.com writes:
W dniu 1 lipca 2010 21:27 użytkownik Alexandre Julliard
julli...@winehq.org napisał:
You can't do that in the Makefile, you need to generate the files at run
time.
Am 01.07.2010 21:55, schrieb Alexandre Julliard:
None of that, of course. The resources are built at compile time, at run
time you create a PE header and copy the needed resource data. You may
even be able to use UpdateResource to make things easier.
Do we have existing tests creating PE
On Thu, Jul 1, 2010 at 8:06 PM, Erich Hoover ehoo...@mines.edu wrote:
3) Provide unchanging URLs that can legitimately be used in the source
code without fear of them changing every week (or being lost forever
in the case of some older functions)
4) Document the ever-growing list of unexpected
I've found the following warning the the file comdlg32:
/*
* WARNING: DO NOT CHANGE THE SIZE OF THE STANDARD DIALOG TEMPLATES.
*/
Does that mean that I can't correct the size of the buttons or strings
that are wrong in the Portuguese template file? Or is that only a
warning for the English
On Fri, Jul 2, 2010 at 7:35 AM, Octavian Voicu octavian.vo...@gmail.com wrote:
PS: there are other resources except MSDN; for example, osronline.com
has very good documentation for windows driver developers, including
some undocumented APIs.
I don't know if this is worth mentioning or not,
Dmitry Timoshkov wrote:
Max TenEyck Woodbury m...@mtew.isa-geek.net wrote:
I created the top page as a table and populated it with all the
directory entries in the 'dll' directory. Somebody immediately deleted
it. WTF?
Creating a MSDN clone does not belong to the Wine project.
Vitaliy Margolen wrote:
On 06/30/2010 09:22 AM, Max TenEyck Woodbury wrote:
1) Would including the URL of the MSDN article be useful/a good idea?
No. Microsoft in all these years haven't figured out how to create permanent
links. All, and I really mean it _ALL_ URLS on MSDN had changed
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