On Tue, Oct 12, 2010 at 11:28 PM, Lei Zhang wrote:
> On Tue, Oct 12, 2010 at 10:59 PM, Austin English
> wrote:
>> On Fri, Aug 20, 2010 at 4:00 PM, Ben Klein wrote:
>>> Hello everyone,
>>>
>>> My health has not improved at all since my last call for help with the
>>> Debian package management. I
On Tue, Oct 12, 2010 at 10:59 PM, Austin English
wrote:
> On Fri, Aug 20, 2010 at 4:00 PM, Ben Klein wrote:
>> Hello everyone,
>>
>> My health has not improved at all since my last call for help with the
>> Debian package management. I really need someone to take over from me, or at
>> least some
On Fri, Aug 20, 2010 at 4:00 PM, Ben Klein wrote:
> Hello everyone,
>
> My health has not improved at all since my last call for help with the
> Debian package management. I really need someone to take over from me, or at
> least some help to devise a new set of (semi-)automated build scripts. Any
It seems that the imagelist control on XP has some strange device
dependence even though the tests use device independent bitmaps.
Attached is a patch to try and correct the test for what is broken. Is
this the right approach?
From 71f2b1989e083117188eb23aa1c81bcb887b89df Mon Sep 17 00:00:00 2001
On Tue, Oct 12, 2010 at 8:01 PM, Erich Hoover wrote:
> Real Name:
> Erich Hoover
> Description:
> While searching for something else I discovered a bug relevant to the
> interface-bound UDP broadcast patches I've been working on. Apparently,
> IP_PKTINFO does work on Windows when used wit
On Tue, Oct 12, 2010 at 11:08 AM, Paul Vriens wrote:
> Hi,
>
> This patch makes sure that a missing WS_EX_LAYOUTRTL for EXSTYLE is flagged
> for RTL languages and that it's ignored if present.
>
> It's not ideal yet as the potential errors shown on the webpage do not
> fully explain the issue/erro
Hang on, this one will also introduce a failure.
On Tue, Oct 12, 2010 at 12:51 PM, Vincent Povirk
wrote:
>
>
>
>
>
>
On 10/12/10 16:56, (Marvin) wrote:
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
My tests are not introducing new failures.
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=6118
Your paranoid android.
On 12 October 2010 14:21, Seth Shelnutt wrote:
> I can't seem to find much info on this. What is wine's support for MSAA or
> the newer UIAutomation? I see that there is the oleacc dll which is the main
> dll for MSAA. According to the API site, is seems there are still 10 stubs.
> Looking at the
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=6117
Your paranoid android.
I can't seem to find much info on this. What is wine's support for MSAA or
the newer UIAutomation? I see that there is the oleacc dll which is the main
dll for MSAA. According to the API site, is seems there are still 10 stubs.
Looking at the source code there hasn't been any updates in over a year
Am 12.10.2010 um 14:39 schrieb Henri Verbeet:
> On 12 October 2010 14:34, Stefan Dösinger wrote:
>>
>> Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
>>> +hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ?
>>> Src->WineD3DSurface : NULL,
>>> +SrcRect, Flags, (WINEDDB
On 12 October 2010 14:34, Stefan Dösinger wrote:
>
> Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
>> + hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ?
>> Src->WineD3DSurface : NULL,
>> + SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
> Why do you think
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
> +hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ?
> Src->WineD3DSurface : NULL,
> +SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
Why do you think a linear filter is correct? I was under the impression tha
André Hentschel writes:
> This removes problems on wow64 on windows platforms (wine can't even handle
> the normal case yet)
> See http://test.winehq.org/data/tests/setupapi:devinst.html
> ---
> dlls/setupapi/tests/devinst.c | 44
> +++--
> 1 files changed
Matteo Bruni writes:
> @@ -131,7 +131,9 @@ static void test_get_shader_constant_table_ex(void)
>
> /* With invalid CTAB data */
> hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0,
> &constant_table);
> -ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x
> (D3
Austin English writes:
> Nothing runs without it.
The error is pretty obvious, I don't think there's a need to break the
build. Besides, you don't need LDT for 32-bit apps if you have GDT
support.
--
Alexandre Julliard
julli...@winehq.org
18 matches
Mail list logo