Re: First contact

2010-10-26 Thread Andréas LIVET
On Wed, Oct 27, 2010 at 1:04 AM, Austin English wrote: > On Tue, Oct 26, 2010 at 10:58 PM, Andréas LIVET > wrote: > > For the patch, I think I understand the concept (I never use git before > and > > never apply a patch), I have to selection the diff text and save it into > a > > file (let's say

Re: First contact

2010-10-26 Thread Dan Kegel
On Tue, Oct 26, 2010 at 10:58 PM, Andréas LIVET wrote: > For the patch, I think I understand the concept (I never use git before and > never apply a patch), I have to selection the diff text and save it into a > file (let's say debug.patch) Copy and paste sometimes screws up patches. Better to s

Re: First contact

2010-10-26 Thread remc...@gmail.com
On Wed, Oct 27, 2010 at 00:44, Andréas LIVET wrote: > Other question, is there a way with winedbg to "pause" program execution > without having set any breakpoint. In my case, I don't know where to put the > breakpoint so I wanted to break the program execution and see where it ends. Press Ctrl-C

Re: First contact

2010-10-26 Thread Austin English
On Tue, Oct 26, 2010 at 10:58 PM, Andréas LIVET wrote: > For the patch, I think I understand the concept (I never use git before and > never apply a patch), I have to selection the diff text and save it into a > file (let's say debug.patch) and then type : > > git apply debug.patch > > Is that rig

Re: First contact

2010-10-26 Thread Andréas LIVET
For the patch, I think I understand the concept (I never use git before and never apply a patch), I have to selection the diff text and save it into a file (let's say debug.patch) and then type : git apply debug.patch Is that right? I got some error with this patch. I've try with a more recent ve

First contact

2010-10-26 Thread Andréas LIVET
Hi all wine developers, I read this mailing list for about one year I guess but I think I never send a message. Because until this Monday, I was a spectator, now I wanna become an "actor", I want to learn how to hack wine :). I don't have a lot of time, 1 hour/week, maybe more, but I just want to

Re: ddraw: Add tests for the foreground window set by SetCooperativeLevel

2010-10-26 Thread Alexandre Julliard
David Adam writes: > @@ -33,8 +33,9 @@ static LPDIRECTDRAW lpDD = NULL; > static LPDIRECTDRAWSURFACE lpDDSPrimary = NULL; > static LPDIRECTDRAWSURFACE lpDDSBack = NULL; > static WNDCLASS wc; > -static HWND hwnd; > +static HWND hwnd, hwnd2; > static int modes_cnt; > +static BOOL success; That

Re: ddraw: Add tests for the foreground window set by SetCooperativeLevel

2010-10-26 Thread David Adam
Timeout does not seem related to my patch (Anyway, I dont see how this patch could cause a timeout) Second failure is harmless A+ David 2010/10/25 Stefan Leichter > Am Monday 25 October 2010 20:11:35 schrieb David Adam: > > Any problems with patch? > > > > A+ > > > > David > > > > -- F

Re: [1/4] msxml3: libxml2 error/warning callback functions (try 2)

2010-10-26 Thread Alexandre Julliard
Adam Martinson writes: > +len = vsnprintf(NULL, 0, msg, ap); > +buf = heap_alloc(len+1); > +vsnprintf(buf, len+1, msg, ap); vsnprintf can also return -1, check how this is done in other places. -- Alexandre Julliard julli...@winehq.org

Re: (resend)[2/10]winegstreamer: add gstreamer splitter filter

2010-10-26 Thread Alexandre Julliard
Aric Stewart writes: > +ERR(" perform byte seek --\n"); You still have a ton of such debug ERRs in there. > +*buf = NULL; > +TRACE("Requesting %llu %u\n", ofs, len); Don't use %ll formats. -- Alexandre Julliard julli...@winehq.org

Re: Linux kernel and game performance?

2010-10-26 Thread Shachar Shemesh
On 26/10/10 14:09, Dan Kegel wrote: On Tue, Oct 26, 2010 at 7:23 AM, Shachar Shemesh wrote: I thought TICKLESS did away with the timer resolution issues. There might still be some, and there are lots of knobs to tweak on the kernel, perhaps default settings are not optimal. Mo

Re: Linux kernel and game performance?

2010-10-26 Thread Dan Kegel
On Tue, Oct 26, 2010 at 7:23 AM, Shachar Shemesh wrote: >> The game runs a secondary timing thread >> with THREAD_PRIORITY_TIME_CRITICAL, where it simply sleeps for 16ms >> and sends events to the main thread to tell it that a new frame is >> needed. On Linux the necessary timing accuracy is not a

Re: [PATCH] kernel32: Export recent wer functions

2010-10-26 Thread Alexandre Julliard
Detlef Riekenberg writes: > @@ -1156,7 +1156,20 @@ > @ stdcall WaitForSingleObjectEx(long long long) > @ stdcall WaitNamedPipeA (str long) > @ stdcall WaitNamedPipeW (wstr long) > +@ stub WerGetFlags > @ stdcall WerRegisterFile(wstr long long) > +@ stub WerRegisterMemoryBlock > +@ stub WerReg

Re: [PATCH 2/2] wer/tests: Add initial tests

2010-10-26 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=6514 Your paranoid android.

Re: comdlg32: Added Hebrew translation.

2010-10-26 Thread Paul Vriens
On 10/26/2010 10:59 AM, Yaron Shahrabani wrote: What is wrong with the patch? Yaron Shahrabani 2010/10/23 Yaron Shahrabani mailto:sh.ya...@gmail.com>> Verified by Paul Vriens Nothing: http://source.winehq.org/git/wine.git/?a=commit;h=bf948338ae0d22c37dbbde4275f810584447a6d8

Re: comdlg32: Added Hebrew translation.

2010-10-26 Thread Yaron Shahrabani
What is wrong with the patch? Yaron Shahrabani 2010/10/23 Yaron Shahrabani > Verified by Paul Vriens >

Re: Linux kernel and game performance?

2010-10-26 Thread Shachar Shemesh
On 26/10/10 01:26, Dan Kegel wrote: The game runs a secondary timing thread with THREAD_PRIORITY_TIME_CRITICAL, where it simply sleeps for 16ms and sends events to the main thread to tell it that a new frame is needed. On Linux the necessary timing accuracy is not available, so it wavers between