Re: d3dx9_36 [patch 2/3, resend]: Add tests for D3DXcreateTeapot

2011-03-06 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=9720 Your paranoid

Re: d3dx9_36 [patch 1/3, resend]: Add tests for D3DXCreateBox

2011-03-06 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=9719 Your paranoid

Re: [PATCH] NTDLL atom.c documentation.

2011-03-06 Thread Juan Lang
Hi Max, + * http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm Please don't link to his site. As I said in an unrelated message to wine-patches last week, he used disassembly when performing his analysis: http://www.geoffchappell.com/viewer.htm?doc=notes/index.htm I

Re: [PATCH] NTDLL atom.c documentation.

2011-03-06 Thread Max TenEyck Woodbury
On 03/06/2011 10:34 AM, Juan Lang wrote: Hi Max, + * http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm Please don't link to his site. As I said in an unrelated message to wine-patches last week, he used disassembly when performing his analysis:

Re: [PATCH] NTDLL atom.c documentation.

2011-03-06 Thread Nikolay Sivov
On 3/6/2011 22:34, Max TenEyck Woodbury wrote: On 03/06/2011 10:34 AM, Juan Lang wrote: Hi Max, + * http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm Please don't link to his site. As I said in an unrelated message to wine-patches last week, he used disassembly

Re: d3dcompiler_41: reflection interface.

2011-03-06 Thread Rico Schüller
Am 04.03.2011 12:39, schrieb Alexandre Julliard: Rico Schüllerkgbric...@web.de writes: DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and dlls/d3dcompiler_41/reflection.c) which could be bad. But the define was removed from the d3d11shader.h from ms, so it isn't officially available

New winetricks-alpha 20110306: new game Crysis 2 Demo and seven others, new dll dinput, lots of bug fixes; ie8 now works

2011-03-06 Thread Dan Kegel
Another fortnight, another Winetricks. Version 20110306-alpha has a slightly cleaned up gui, a handful of bugfixes and sha1sum updates, eight new games (crysis2_demo_mp, diablo2, dragonage, masseffect2_demo, penpenxmas, rayman2_demo, sammax301_demo, and secondlife), one new dll (dinput), and one

Re: New winetricks-alpha 20110306: new game Crysis 2 Demo and seven others, new dll dinput, lots of bug fixes; ie8 now works

2011-03-06 Thread Vitaliy Margolen
On 03/06/2011 09:58 PM, Dan Kegel wrote: dinput: new verb by Shannon, for winehq bug 21159 You realize that most games that don't have bug 6971 (and don't warp mouse themselves) will have it with native dinput? Vitaliy.

Re: New winetricks-alpha 20110306: new game Crysis 2 Demo and seven others, new dll dinput, lots of bug fixes; ie8 now works

2011-03-06 Thread Dan Kegel
On Sun, Mar 6, 2011 at 9:27 PM, Vitaliy Margolen wine-de...@kievinfo.com wrote: On 03/06/2011 09:58 PM, Dan Kegel wrote: dinput: new verb by Shannon, for winehq bug 21159 You realize that most games that don't have bug 6971 (and don't warp mouse themselves) will have it with native dinput?

Re: New winetricks-alpha 20110306: new game Crysis 2 Demo and seven others, new dll dinput, lots of bug fixes; ie8 now works

2011-03-06 Thread Vitaliy Margolen
On 03/06/2011 10:36 PM, Dan Kegel wrote: Why, do you think adding it was a mistake? Because native dinput can only fix 1-2 open bugs, but break lots more: - No mouse warping (as already mentioned) - No joystick support Vitaliy.

Re: New winetricks-alpha 20110306: new game Crysis 2 Demo and seven others, new dll dinput, lots of bug fixes; ie8 now works

2011-03-06 Thread Dan Kegel
On Sun, Mar 6, 2011 at 9:47 PM, Vitaliy Margolen wine-de...@kievinfo.com wrote: On 03/06/2011 10:36 PM, Dan Kegel wrote: Why, do you think adding it was a mistake? Because native dinput can only fix 1-2 open bugs, but break lots more: - No mouse warping (as already mentioned) - No joystick