Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=9720
Your paranoid
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=9719
Your paranoid
Hi Max,
+ *
http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm
Please don't link to his site. As I said in an unrelated message to
wine-patches last week, he used disassembly when performing his
analysis:
http://www.geoffchappell.com/viewer.htm?doc=notes/index.htm
I
On 03/06/2011 10:34 AM, Juan Lang wrote:
Hi Max,
+ *
http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm
Please don't link to his site. As I said in an unrelated message to
wine-patches last week, he used disassembly when performing his
analysis:
On 3/6/2011 22:34, Max TenEyck Woodbury wrote:
On 03/06/2011 10:34 AM, Juan Lang wrote:
Hi Max,
+ *
http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm
Please don't link to his site. As I said in an unrelated message to
wine-patches last week, he used disassembly
Am 04.03.2011 12:39, schrieb Alexandre Julliard:
Rico Schüllerkgbric...@web.de writes:
DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and
dlls/d3dcompiler_41/reflection.c) which could be bad. But the define
was removed from the d3d11shader.h from ms, so it isn't officially
available
Another fortnight, another Winetricks.
Version 20110306-alpha has a slightly cleaned up gui,
a handful of bugfixes and sha1sum updates,
eight new games (crysis2_demo_mp, diablo2, dragonage,
masseffect2_demo, penpenxmas, rayman2_demo, sammax301_demo, and secondlife),
one new dll (dinput),
and one
On 03/06/2011 09:58 PM, Dan Kegel wrote:
dinput: new verb by Shannon, for winehq bug 21159
You realize that most games that don't have bug 6971 (and don't warp mouse
themselves) will have it with native dinput?
Vitaliy.
On Sun, Mar 6, 2011 at 9:27 PM, Vitaliy Margolen
wine-de...@kievinfo.com wrote:
On 03/06/2011 09:58 PM, Dan Kegel wrote:
dinput: new verb by Shannon, for winehq bug 21159
You realize that most games that don't have bug 6971 (and don't warp mouse
themselves) will have it with native dinput?
On 03/06/2011 10:36 PM, Dan Kegel wrote:
Why, do you think adding it was a mistake?
Because native dinput can only fix 1-2 open bugs, but break lots more:
- No mouse warping (as already mentioned)
- No joystick support
Vitaliy.
On Sun, Mar 6, 2011 at 9:47 PM, Vitaliy Margolen
wine-de...@kievinfo.com wrote:
On 03/06/2011 10:36 PM, Dan Kegel wrote:
Why, do you think adding it was a mistake?
Because native dinput can only fix 1-2 open bugs, but break lots more:
- No mouse warping (as already mentioned)
- No joystick
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