Xbox 360 controller compatibility

2011-03-20 Thread Alesh Slovak
Hi, I apologize if this question has come up before, I could not find a search feature in the mailing list archives and google didn't give me much on the subject. I am interested in getting the Xbox 360 controller working in wine. Currently, I can use the controller, but it is recognized only as

Re: Xbox 360 controller compatibility

2011-03-20 Thread Vitaliy Margolen
On 03/20/2011 08:20 AM, Alesh Slovak wrote: I am interested in getting the Xbox 360 controller working in wine. You'll need to implement xinput*.dll which is an empty stub in Wine. Vitaliy.

Re: [PATCH] Label verbosity levels.

2011-03-20 Thread Vitaliy Margolen
On 03/19/2011 11:29 PM, m...@mtew.isa-geek.net wrote: The suffix logical form is not that difficult to understand. But is completely alien for the rest of the project. Please don't use it. Even Perl creator himself says not to use such notation. Vitaliy.

GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

2011-03-20 Thread Michael Mc Donnell
Dear Wine developers, I would like implement some of the missing mesh functions in Wine's D3DX9 for Google Summer of Code 2011. I would like to implement the following functions: - CloneMesh - CloneMeshFVF - ConvertPointRepsToAdjacency - ConvertAdjacencyToPointReps - GenerateAdjacency

testing sending to mailing list

2011-03-20 Thread Joshua Beck
My last two emails to this list haven't been accepted. I think I figured out the reason why. Instead of resending the last email I sent, which might make it look like I'm spamming, I'm sending this test email instead.

d3dx10: Float16To32Array and Float32To16Array (GSoC)

2011-03-20 Thread Joshua Beck
I'm looking for feedback on an idea for a Google Summer of Code project. I looked at bugzilla and found that the D3DX9 versions of Float16To32Array and Float32To16Array were needed for some games to run. I thought that implementing those functions would make a good Google Summer of Code

Re: testing sending to mailing list

2011-03-20 Thread Vitaliy Margolen
On 03/20/2011 11:13 AM, Joshua Beck wrote: My last two emails to this list haven't been accepted. I think I figured out the reason why. Instead of resending the last email I sent, which might make it look like I'm spamming, I'm sending this test email instead. You have to be subscribed to

Re: d3dx10: Float16To32Array and Float32To16Array (GSoC)

2011-03-20 Thread Stefan Dösinger
On Sunday 20 March 2011 18:15:20 Joshua Beck wrote: I'm looking for feedback on an idea for a Google Summer of Code project. Cool, thanks for your interest! I looked at bugzilla and found that the D3DX9 versions of Float16To32Array and Float32To16Array were needed for some games to run. I

Idea

2011-03-20 Thread Sanket Patel
I Have One Idea . Why Should not we make wine portable ? -- Live 2 Love and Love 2 Live

GSoC: Cygwin and the file system

2011-03-20 Thread Jay Yang
Hello, First an introduction, My name is Jay Yang, I'm currently an undergraduate at the University of Michigan, and as this email indicates, I'm interested in participating in Google Summer of Code. I've been looking at the Cygwin project idea listed on the Summer of Code page, and

Re: Xbox 360 controller compatibility

2011-03-20 Thread Alesh Slovak
On 21 March 2011 00:21, Vitaliy Margolen wine-de...@kievinfo.com wrote: On 03/20/2011 08:20 AM, Alesh Slovak wrote: I am interested in getting the Xbox 360 controller working in wine. You'll need to implement xinput*.dll which is an empty stub in Wine. Do you know if there has been any

Re: Xbox 360 controller compatibility

2011-03-20 Thread Roderick Colenbrander
On Sun, Mar 20, 2011 at 1:26 PM, Alesh Slovak aleshslo...@gmail.com wrote: On 21 March 2011 00:21, Vitaliy Margolen wine-de...@kievinfo.com wrote: On 03/20/2011 08:20 AM, Alesh Slovak wrote: I am interested in getting the Xbox 360 controller working in wine. You'll need to implement

Re: Xbox 360 controller compatibility

2011-03-20 Thread Austin English
On Sun, Mar 20, 2011 at 15:40, Roderick Colenbrander thunderbir...@gmail.com wrote: On Sun, Mar 20, 2011 at 1:26 PM, Alesh Slovak aleshslo...@gmail.com wrote: On 21 March 2011 00:21, Vitaliy Margolen wine-de...@kievinfo.com wrote: On 03/20/2011 08:20 AM, Alesh Slovak wrote: I am interested

Re: d3dx10: Float16To32Array and Float32To16Array (GSoC)

2011-03-20 Thread Joshua Beck
On 3/20/2011 1:02 PM, Stefan Dösinger wrote: On Sunday 20 March 2011 18:15:20 Joshua Beck wrote: I'm looking for feedback on an idea for a Google Summer of Code project. Cool, thanks for your interest! I looked at bugzilla and found that the D3DX9 versions of Float16To32Array and

[GSOC] d3dx10: Float16To32Array and Float32To16Array

2011-03-20 Thread Joshua Beck
I'm looking for feedback on an idea for a Google Summer of Code project. I looked at bugzilla and found that the D3DX9 versions of Float16To32Array and Float32To16Array were needed for some games to run. I thought that implementing those functions would make a good Google Summer of Code

d3dx10: Float16To32Array and Float32To16Array (GSoC)

2011-03-20 Thread Joshua Beck
I'm looking for feedback on an idea for a Google Summer of Code project. I looked at bugzilla and found that the D3DX9 versions of Float16To32Array and Float32To16Array were needed for some games to run. I thought that implementing those functions would make a good Google Summer of Code

Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

2011-03-20 Thread Stefan Dösinger
Hi, Thanks for your proposal! I don't know the functions you suggest well enough personally to judge the amount of work that is needed. Potential mentors are Roderick, Matteo, Henri and me. I don't know who has time and is willing to mentor, but I think it is safe to say that we'll find

Re: d3dx10: Float16To32Array and Float32To16Array (GSoC)

2011-03-20 Thread Stefan Dösinger
On Sunday 20 March 2011 22:29:34 Joshua Beck wrote: I erred on the side of caution because I didn't want to spend all summer working on a project that I couldn't finish. Finding the right amount of work is certainly tricky. Luckily d3dx9 has many functions, so if you find out that you have

Re: Xbox 360 controller compatibility

2011-03-20 Thread Stefan Dösinger
On Sunday 20 March 2011 21:46:34 Austin English wrote: There are some patches still around (would have to look them up) and they work. warn reason=clueless I think the main problem with implementing xinput.dll isn't xinput itself, it is the lack of a proper joystick infrastructure in wine.

Re: Xbox 360 controller compatibility

2011-03-20 Thread Vitaliy Margolen
On 03/20/2011 04:48 PM, Stefan Dösinger wrote: but preferably joystick input should be done over the X server and winex11.drv. This sounds good in theory but completely useless in practice. The X11 interface does not support force feedback, so you'll need to talk to the device directly for

Re: Idea

2011-03-20 Thread Vitaliy Margolen
On 03/20/2011 12:12 PM, Sanket Patel wrote: I Have One Idea . Why Should not we make wine portable ? Elaborate in details please. How do you want to make something portable? This is not windows. Everything already can be packaged into a single binary. And if you talking about

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Vitaliy Margolen
On 03/20/2011 05:14 AM, Pali Rohár wrote: Can anybody review my patch? Not sure what you trying to do exactly. Wine already has wrapper that makes all wine binaries executable after they are being installed into system. As for the patch: - Do not use tab characters - Please no unneeded

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Chris Robinson
On Sunday, March 20, 2011 4:37:07 PM Vitaliy Margolen wrote: On 03/20/2011 05:14 AM, Pali Rohár wrote: Can anybody review my patch? Not sure what you trying to do exactly. Wine already has wrapper that makes all wine binaries executable after they are being installed into system. Wine

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Vitaliy Margolen
On 03/20/2011 06:54 PM, Chris Robinson wrote: As far as I can tell, the patch makes it so the .exe.so file can be run directly, by adding a _start section that automatically execs wine with all the same arguments passed on the command line. As a result, it removes the .so extension so you can,

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Charles Davis
On 3/20/11 6:54 PM, Chris Robinson wrote: On Sunday, March 20, 2011 4:37:07 PM Vitaliy Margolen wrote: On 03/20/2011 05:14 AM, Pali Rohár wrote: Can anybody review my patch? Not sure what you trying to do exactly. Wine already has wrapper that makes all wine binaries executable after they

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread James McKenzie
On 3/20/11 4:14 AM, Pali Rohár wrote: 2011/2/19 Pali Rohárpali.ro...@gmail.com: 2011/2/4 Pali Rohárpali.ro...@gmail.com: Hello, I created patch which implement correct _start section in ELF shared libraries/binaries which generate winegcc. Into _start section this patch add calling execve

Re: Xbox 360 controller compatibility

2011-03-20 Thread Alesh Slovak
Thanks all for the info and insight. On 21 March 2011 07:48, Stefan Dösinger stefandoesin...@gmx.at wrote: On Sunday 20 March 2011 21:46:34 Austin English wrote: There are some patches still around (would have to look them up) and they work. warn reason=clueless I think the main problem

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Ben Klein
On 21 March 2011 12:26, Charles Davis cda...@mymail.mines.edu wrote: Also, as near as I can tell, this will only work on x86 Linux. It won't work anywhere else (e.g. Mac OS X, FreeBSD, Solaris, etc.). This is because the 'start' code invokes execve(2) using the interrupt 80h interface. Even if

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Charles Davis
On 3/20/11 9:31 PM, Ben Klein wrote: On 21 March 2011 12:26, Charles Davis cda...@mymail.mines.edu wrote: Also, as near as I can tell, this will only work on x86 Linux. It won't work anywhere else (e.g. Mac OS X, FreeBSD, Solaris, etc.). This is because the 'start' code invokes execve(2) using

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Ben Klein
On 21 March 2011 15:10, Charles Davis cda...@mymail.mines.edu wrote: On 3/20/11 9:31 PM, Ben Klein wrote: On 21 March 2011 12:26, Charles Davis cda...@mymail.mines.edu wrote: Also, as near as I can tell, this will only work on x86 Linux. It won't work anywhere else (e.g. Mac OS X, FreeBSD,

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Charles Davis
On 3/20/11 10:28 PM, Ben Klein wrote: On 21 March 2011 15:10, Charles Davis cda...@mymail.mines.edu wrote: On 3/20/11 9:31 PM, Ben Klein wrote: On 21 March 2011 12:26, Charles Davis cda...@mymail.mines.edu wrote: Also, as near as I can tell, this will only work on x86 Linux. It won't work

Re: wined3d: Prevent crash when blit_priv is NULL.

2011-03-20 Thread Roderick Colenbrander
Hi Konrad, You should try to figure out why blit_priv is NULL. That's the real issue. What drivers are you using? Do they support arb fragment program? Right now we may still call arbfp_blit_surface when the extension isn't around (was working on this a year ago, haven't had time since then :( ),

Re: Xbox 360 controller compatibility

2011-03-20 Thread Roderick Colenbrander
On Sun, Mar 20, 2011 at 3:48 PM, Stefan Dösinger stefandoesin...@gmx.at wrote: On Sunday 20 March 2011 21:46:34 Austin English wrote: There are some patches still around (would have to look them up) and they work. warn reason=clueless I think the main problem with implementing xinput.dll

Re: [PATCH] winegcc - do not create .exe.so

2011-03-20 Thread Ben Klein
On 21 March 2011 15:47, Charles Davis cda...@mymail.mines.edu wrote: On 3/20/11 10:28 PM, Ben Klein wrote: On 21 March 2011 15:10, Charles Davis cda...@mymail.mines.edu wrote: On 3/20/11 9:31 PM, Ben Klein wrote: On 21 March 2011 12:26, Charles Davis cda...@mymail.mines.edu wrote: Also, as