Hallo,
i currently digg in comctl32 to find why my app fails. I found that
string conversation AtoW in some places silently fails. The problem is
that the destination for string is just a fresh pointer (not NULL).
Str_SetPtrAtoW check if it is NULL pointer and if not it trys to
ReAlloc. There was
On 30 April 2011 01:23, John Edmonds wrote:
> @@ -6559,6 +6559,7 @@ static HRESULT WINAPI
> IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
> {
> ERR("Failed to acquire focus window, hr %#x.\n", hr);
> wined3d_swapchain_decref(swapchain);
>
On 30 April 2011 00:41, Stefan Dösinger wrote:
> I don't know how much the effect of marking a few functions hidden changes
> that
> though. In the d3d code most things are already either static or hidden, and
> still not using -fPIC on wined3d alone improves things.
>
Things like TRACEs still ca
--- On Fri, 29/4/11, Eric Pouech wrote:
> Le 29/04/2011 23:07, Dan Kegel a
> écrit :
> > While testing a game with current gecko, I saw the
> error
> >
> > wine: Call from 0x7bc4ad90 to unimplemented function
> msvcrt.dll._snwprintf_s,
> > aborting
> >
> > The game needed a native msvcrt, so I ha
I believe
commit be332326ba8fc3def406c5f29adf04fbe9a83976
Author: Andrew Eikum
Date: Wed Apr 27 09:12:36 2011 -0500
is causing the following build failures on my nightly FreeBSD testers:
mmdevdrv.c:463:20: error: 'AFMT_S24_PACKED' undeclared (first use in this
function)
mmdevdrv.c:
On Friday 29 April 2011 21:01:36 Marcus Meissner wrote:
> I do not think there will be noticable speed-up.
Actually, not using -fPIC gives a ~2-3% speed boost in a number of d3d
benchmarks.
I don't know how much the effect of marking a few functions hidden changes that
though. In the d3d code mo
Le 29/04/2011 23:07, Dan Kegel a écrit :
While testing a game with current gecko, I saw the error
wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s,
aborting
The game needed a native msvcrt, so I had installed one with winetricks,
and it didn't export that function.
While testing a game with current gecko, I saw the error
wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s,
aborting
The game needed a native msvcrt, so I had installed one with winetricks,
and it didn't export that function.
So it seems that new gecko is incompatible
Austin wrote:
> Fixes http://bugs.winehq.org/show_bug.cgi?id=19816
That bug is "Add implementation of MSVBVM60". I don't think
a stub fixes it.
What apps benefit from having a stub?
- Dan
On Fri, Apr 29, 2011 at 08:12:36PM +0200, André Hentschel wrote:
> Am 29.04.2011 16:18, schrieb Marcus Meissner:
> > On Fri, Apr 29, 2011 at 07:38:30AM -0600, Vitaliy Margolen wrote:
> >> On 04/29/2011 01:31 AM, Marcus Meissner wrote:
> >
> > will generate without the visibility line a PLT relocat
Am 29.04.2011 16:18, schrieb Marcus Meissner:
> On Fri, Apr 29, 2011 at 07:38:30AM -0600, Vitaliy Margolen wrote:
>> On 04/29/2011 01:31 AM, Marcus Meissner wrote:
>
> will generate without the visibility line a PLT relocation resolving call:
>
> 045c :
> 45c: 55 push
Kai Wasserbäch wrote:
>as bug #19762 is open for some time now, fully bisected, the solution applied
>for
>several versions in my Debian packages ([0]) without reports about breakage, I
>hearby propose the reversion of commit 67631163.
http://bugs.winehq.org/show_bug.cgi?id=19762#c21
That commit
On Friday, April 29, 2011 7:18:47 AM Marcus Meissner wrote:
> If they are not declared hidden, the -fPIC compile generates PLT
> relocations for those symbols, even if they are internal to the dll (the
> compiler does not know what to export during our build).
>
> With the hidden attribute these g
On 29 April 2011 12:29, Kai Wasserbäch wrote:
> several versions in my Debian packages ([0]) without reports about breakage, I
> hearby propose the reversion of commit 67631163. Wylda tried to reach the
I don't think reverting that commit is the right thing to do, it's
just going to break somethin
On Fri, Apr 29, 2011 at 07:38:30AM -0600, Vitaliy Margolen wrote:
> On 04/29/2011 01:31 AM, Marcus Meissner wrote:
> >---
> > dlls/dinput/device_private.h | 148
> > +-
> > 1 files changed, 74 insertions(+), 74 deletions(-)
>
> What exactly is this suppos
On 04/29/2011 01:31 AM, Marcus Meissner wrote:
---
dlls/dinput/device_private.h | 148 +-
1 files changed, 74 insertions(+), 74 deletions(-)
What exactly is this supposed to to? This is inside header file, everything
declared in it is internal to din
Hello,
why did you use C++ comments ?
A+
David
+xof 0302txt 0064
> +// Copyright (C) 2011 Dylan Smith
> +//
> +// This library is free software; you can redistribute it and/or
>
>
>
>
Am 29.04.2011 um 00:39 schrieb Matteo Bruni:
> 2011/4/29 Stefan Dösinger :
>>> +shader_addline(buffer, "TEMP TB;\n");
>> Which shader instruction uses this? Afair vertex shaders should only use TA,
>> but there's no proper infrastructure that manages that.
>>
>
> AFAICS, TB could get used i
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=10627
Your paranoid android
On Fri, Apr 29, 2011 at 08:04, Nicolas Le Cam wrote:
> Hi Frédéric,
>
> Le 29 avril 2011 00:16, Frédéric Delanoy a écrit
> :
>> #: winerror.mc:441
>> msgid "No more search handles\n"
>> -msgstr "Il n'y a plus de descripteurs de recherche\n"
>> +msgstr "Il n'y a plus de descripteur de recherche
20 matches
Mail list logo