Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11166
Your paranoid android
On Tue, May 24, 2011 at 10:26 PM, Marvin wrote:
> === WNT4WSSP6 (32 bit) ===
> batch.c:223: Test failed: unexpected char 0x54 position 0 in line 86 (got
> 'This Line Is Never Reached. If this runs, it is a bug.', wanted '65536')
Well, foo. Guess NT is different. I'll rework the tests sometime
On Tue, May 24, 2011 at 17:24, Wolfgang Walter wrote:
> An application we use shows incompletely painted windows with 1.3.19. I
> bisected it to commit
>
> 7864ade5a8306c0078e16ae6d7e40bdece29395b is the first bad commit
> commit 7864ade5a8306c0078e16ae6d7e40bdece29395b
> Author: Dmitry Timoshkov
2011/5/24 Dylan Smith :
> ---
> dlls/d3dx9_36/mesh.c | 117 +++--
> 1 files changed, 112 insertions(+), 5 deletions(-)
>
> diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
> index fa32797..20b3262 100644
> --- a/dlls/d3dx9_36/mesh.c
> +++ b/dlls
An application we use shows incompletely painted windows with 1.3.19. I
bisected it to commit
7864ade5a8306c0078e16ae6d7e40bdece29395b is the first bad commit
commit 7864ade5a8306c0078e16ae6d7e40bdece29395b
Author: Dmitry Timoshkov
Date: Tue Sep 14 14:24:11 2010 +0900
winex11.drv: Avoid c
On 24 May 2011 22:37, Stefan Dösinger wrote:
> I put the fixme checks outside context_check_fbo_status because the
> ENTER_GL() / LEAVE_GL()
> locking is more expensive than the FBO validation itself. Moving the locking
> into the function
I'm not sure that's really worth it. If the GL lock is
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11158
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11159
Your paranoid android
On Tuesday 24 May 2011 21:18:53 Henri Verbeet wrote:
> @@ -1999,19 +1999,22 @@ static void context_apply_draw_buffers(struct
> wined3d_context *context, UINT rt_ if
> (wined3d_settings.offscreen_rendering_mode == ORM_FBO) {
> const struct wined3d_gl_info *gl_info = context->gl_info;
>
On 13 May 2011 18:27, Marcus Meissner wrote:
> @@ -1273,7 +1273,7 @@ struct wined3d_pixel_format
> BOOL doubleBuffer;
> int auxBuffers;
> int numSamples;
> -} wined3d_pixel_format;
> +} wined3d_pixel_format DECLSPEC_HIDDEN;
>
No, that's wrong. It's not supposed to be a variable at all,
On Tuesday 24 May 2011 19:56:06 Michael Mc Donnell wrote:
> Sorry I phrased that in a wrong way. In the UpdateSemantics function I
> call IDirect3DDevice9_CreateVertexDeclaration which allocates a new
> Vertex Declaration on the heap.
Is there an alternative? I guess you could cache existing decl
Thanks for the lengthy feedback!
On Tue, May 24, 2011 at 3:36 PM, Stefan Dösinger wrote:
> Hi,
> I'm at school right now, so I had only a very quick look. I'll take a closer
> look later in the evening.
>
> On Tuesday 24 May 2011 14:38:19 Michael Mc Donnell wrote:
>> This is my first try at imple
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11133
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11138
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11140
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11139
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11137
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11136
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11135
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11134
Your paranoid android
Hi,
I'm at school right now, so I had only a very quick look. I'll take a closer
look later in the evening.
On Tuesday 24 May 2011 14:38:19 Michael Mc Donnell wrote:
> This is my first try at implementing the UpdateSemantics mesh method.
> It works fine here on my local machine, passes the new te
Ah, I wondered if I was pushing the Macro thing too far.
-aric
On 11/05/24 5:26, Alexandre Julliard wrote:
Aric Stewart writes:
@@ -297,9 +297,13 @@ static void test_ScriptItemize( void )
test_items_ok(test10,4,&Control,&State,1,t101,FALSE,0);
}
-static inline void _test_shape_ok(HD
Hi Stefan
This is my first try at implementing the UpdateSemantics mesh method.
It works fine here on my local machine, passes the new tests, and
works with my little interactive demo(not included). I still have a
few questions though.
This implementation allocates new heap memory and I suspect t
Andrew Eikum writes:
> ---
> dlls/winealsa.drv/mmdevdrv.c | 113
> +++---
> 1 files changed, 94 insertions(+), 19 deletions(-)
It doesn't work here (and I didn't even plug in my USB headset ;-)
../../../tools/runtest -q -P wine -M mmdevapi.dll -T ../../.. -
Aric Stewart writes:
> ---
> dlls/usp10/tests/usp10.c |9 +
> 1 files changed, 9 insertions(+), 0 deletions(-)
It doesn't work here:
../../../tools/runtest -q -P wine -M usp10.dll -T ../../.. -p usp10_test.exe.so
usp10.c && touch usp10.ok
usp10.c:438: Test failed: 0: Glyph not pre
Aric Stewart writes:
> @@ -297,9 +297,13 @@ static void test_ScriptItemize( void )
> test_items_ok(test10,4,&Control,&State,1,t101,FALSE,0);
> }
>
> -static inline void _test_shape_ok(HDC hdc, LPCWSTR string, DWORD cchString,
> - SCRIPT_CONTROL *Control, SCRIPT_STA
> +static IDropTarget* WrapDropTarget(IDropTarget* inner)
> +{
> +DropTargetWrapper* This = HeapAlloc(GetProcessHeap(), 0, sizeof(*This));
> +
> +if (This)
> +{
> +This->iface = (IDropTarget){ &DropTargetWrapper_VTbl };
This->iface.lpVtbl = &DropTargetWrapper_VTbl;
> - hr = C
On May 23, 2011, at 12:13 PM,
wrote:
> - I'm now wondering whether thread affinity may play a role.
> Alas, I don't know how to disable one core with Mac OS X 10.5.8
Double-click on /Developer/Extras/PreferencePanes/Processor.prefPane. That
will install it to System Preferences. Then, you
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