Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=12283
Your paranoid android
spotted with a quick look on it:
Am 06.07.2011 18:54, schrieb Christian Inci:
> kernel32: Fixes various 'profile' functions.
>
> diff --git a/dlls/kernel32/profile.c b/dlls/kernel32/profile.c
> index a2bd5b5..da7661c 100644
> --- a/dlls/kernel32/profile.c
> +++ b/dlls/kernel32/profile.c
> @@ -31
On Wed, Jul 6, 2011 at 1:54 PM, Michael Mc Donnell wrote:
> On Wed, Jul 6, 2011 at 1:32 PM, Stefan Dösinger
> wrote:
>> On Wednesday 06 July 2011 11:04:17 Michael Mc Donnell wrote:
>>> The D3DXWeldVertices function is stubbed in the spec file, so I needed
>>> to add it as a real stub. Does this
On Wed, Jul 6, 2011 at 1:32 PM, Stefan Dösinger wrote:
> On Wednesday 06 July 2011 11:04:17 Michael Mc Donnell wrote:
>> The D3DXWeldVertices function is stubbed in the spec file, so I needed
>> to add it as a real stub. Does this look correct(works here)?
> Looks good to me. Also check the other
On 6 July 2011 13:32, Stefan Dösinger wrote:
> On Wednesday 06 July 2011 11:04:17 Michael Mc Donnell wrote:
>> The D3DXWeldVertices function is stubbed in the spec file, so I needed
>> to add it as a real stub. Does this look correct(works here)?
> Looks good to me. Also check the other d3dx9 libs
On Wednesday 06 July 2011 11:04:17 Michael Mc Donnell wrote:
> The D3DXWeldVertices function is stubbed in the spec file, so I needed
> to add it as a real stub. Does this look correct(works here)?
Looks good to me. Also check the other d3dx9 libs, they should forward their
implementations to d3dx
On Wed, Jul 06, 2011 at 10:57:12AM +0200, Marcus Meissner wrote:
> On Wed, Jul 06, 2011 at 10:34:45AM +0200, Frédéric Delanoy wrote:
> > ---
> > dlls/ws2_32/socket.c |2 +-
> > 1 files changed, 1 insertions(+), 1 deletions(-)
> >
> > diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
>
The D3DXWeldVertices function is stubbed in the spec file, so I needed
to add it as a real stub. Does this look correct(works here)?
From 58a513680ea0562cdb299f9e0b886188692e6f5e Mon Sep 17 00:00:00 2001
From: Michael Mc Donnell
Date: Tue, 5 Jul 2011 23:06:37 +0200
Subject: d3dx9: Add stub for D3D
2011/7/6 Frédéric Delanoy :
> ---
> dlls/shell32/shelllink.c | 16
> 1 files changed, 8 insertions(+), 8 deletions(-)
>
> diff --git a/dlls/shell32/shelllink.c b/dlls/shell32/shelllink.c
> index 07fe7aa..fff0e79 100644
> --- a/dlls/shell32/shelllink.c
> +++ b/dlls/shell32/shelll
On Wed, Jul 06, 2011 at 10:34:45AM +0200, Frédéric Delanoy wrote:
> ---
> dlls/ws2_32/socket.c |2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
> index 4fc65ab..91aab01 100644
> --- a/dlls/ws2_32/socket.c
> +++ b/dlls/ws2_3
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