Re: [1/4] ddraw/tests: Add a test for YV12 partial block locks and lock offsets

2011-11-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15324 Your paranoid android

Re: [4/4] ddraw: Set correct HEL and HAL color models

2011-11-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15327 Your paranoid android

Re: [3/4] ddraw: Add more tests and fixes for SetSurfaceDesc

2011-11-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15326 Your paranoid android

Re: [PATCH 1/5] wined3d: Don't print FIXMEs for misaligned surface maps.

2011-11-08 Thread Henri Verbeet
On 8 November 2011 21:33, Stefan Dösinger wrote: > On Tuesday 08 November 2011 20:48:55 Henri Verbeet wrote: >> -                    FIXME("Partial block lock with %s\n", >> debug_d3dpool(surface->resource.pool)); > I added this fixme because we have to tests for the offset that is returned in > t

Re: [PATCH 1/5] wined3d: Don't print FIXMEs for misaligned surface maps.

2011-11-08 Thread Stefan Dösinger
On Tuesday 08 November 2011 21:33:39 Stefan Dösinger wrote: > I added this fixme because we have to tests for the offset that is returned > in this case. Sorry, typo: I meant "because we have no tests". signature.asc Description: This is a digitally signed message part.

Re: [PATCH 1/5] wined3d: Don't print FIXMEs for misaligned surface maps.

2011-11-08 Thread Stefan Dösinger
On Tuesday 08 November 2011 20:48:55 Henri Verbeet wrote: > -FIXME("Partial block lock with %s\n", > debug_d3dpool(surface->resource.pool)); I added this fixme because we have to tests for the offset that is returned in this case. Do you have an application that triggers this f

Re: Adopt a patch?

2011-11-08 Thread Frédéric Delanoy
On Tue, Nov 8, 2011 at 19:41, Michael Ost wrote: > I have a patch for a bug that I won't be able to shepherd through the patch > submission process for some time. The bug is that GetFileVersionInfoSize > doesn't work for files with path names longer than 128 characters. > > The patch includes an u

Adopt a patch?

2011-11-08 Thread Michael Ost
I have a patch for a bug that I won't be able to shepherd through the patch submission process for some time. The bug is that GetFileVersionInfoSize doesn't work for files with path names longer than 128 characters. The patch includes an untried unit test. And I've confirmed the behavior in W

Re: apphelp: add a stub for ApphelpCheckShellObject

2011-11-08 Thread Dmitry Timoshkov
Austin English wrote: > +BOOL WINAPI ApphelpCheckShellObject(REFCLSID ObjectCLSID, BOOL > ShimIfNecessary, ULONGLONG *pullFlags) > +{ > +FIXME("stub: %s %p\n", debugstr_guid(ObjectCLSID), pullFlags ); > +return TRUE; > +} It's a common convention in Wine to avoid hungarian notation by a

Re: d3dx9_36 [patch 1/2, resent]: Implement D3DXCreatePolygon

2011-11-08 Thread Matteo Bruni
2011/11/7 David Adam : > Hello, > > any problem with this patch > http://source.winehq.org/patches/data/80433 > > and this one > http://source.winehq.org/patches/data/80434 > > Thanks in advance > > David > > -- Forwarded message -- > From: David Adam > Date: 2011/10/30 > Subject:

Re: [10/11] ddraw/tests: Add assorted D3D3 DrawPrimitive/visual tests.

2011-11-08 Thread Stefan Dösinger
On Tuesday 08 November 2011 12:08:21 Octavian Voicu wrote: > It gets a bit harder when you have more than a couple of tests, > because you have to follow the sequence of flashes, but the message > from the failures should be descriptive enough. I do that with things like if(i == 5) Sleep(99). I

Re: [01/11] ddraw/tests: Fix a couple of copy-paste typos in test messages.

2011-11-08 Thread Stefan Dösinger
This patch is OK, the others need some discussion and work. signature.asc Description: This is a digitally signed message part.

Re: [3/3] ddraw/tests: Add a partial block lock test

2011-11-08 Thread Alexandre Julliard
Stefan Dösinger writes: > On Tuesday 08 November 2011 13:45:20 Alexandre Julliard wrote: >> Adding a range of years in a copyright notice is usually discouraged, >> because it's only valid if you have actually made significant changes >> every year, which doesn't seem to be the case here. > What'

Re: [PATCH 3/7] ntoskrnl: intialze unknown fields of the irp with 0xce in IoInitializeIrp

2011-11-08 Thread Alexandre Julliard
Bernhard Loos writes: > @@ -864,6 +873,10 @@ VOID WINAPI IoCompleteRequest( IRP *irp, UCHAR > priority_boost ) > > iosb = irp->UserIosb; > status = irp->IoStatus.u.Status; > + > +assert( status != STATUS_PENDING ); > +assert( status != 0xdeafbeef ); > + You can't assert on t

Re: [3/3] ddraw/tests: Add a partial block lock test

2011-11-08 Thread Stefan Dösinger
On Tuesday 08 November 2011 13:45:20 Alexandre Julliard wrote: > Adding a range of years in a copyright notice is usually discouraged, > because it's only valid if you have actually made significant changes > every year, which doesn't seem to be the case here. What's the preferred way? Add separate

Re: kernel32/tests: add tests for GetDllDirectory (try 2)

2011-11-08 Thread Alexandre Julliard
Thomas Faber writes: > +/* no buffer, determine length */ > +SetLastError(0xdeadbeef); > +ret = pGetDllDirectoryA(0, NULL); > +error = GetLastError(); > +ok(ret == length + 1, "Expected %u, got %u\n", length + 1, ret); > +ok(error == 0xdeadbeef, "Er

Re: [3/3] ddraw/tests: Add a partial block lock test

2011-11-08 Thread Alexandre Julliard
Stefan Dösinger writes: > @@ -4,7 +4,7 @@ > * Copyright (C) 2005 Antoine Chavasse (a.chava...@gmail.com) > * Copyright (C) 2005 Christian Costa > * Copyright 2005 Ivan Leo Puoti > - * Copyright (C) 2007 Stefan Dösinger > + * Copyright (C) 2007-2011 Stefan Dösinger for CodeWeavers Adding a

Re: Fwd: d3dx9_36 [patch 1/2, resent]: Implement D3DXCreatePolygon

2011-11-08 Thread Rico Schüller
Hi David, Impl: - Probably you may unlock and free the polygon when allocating the vertice/index fail, why do you need the vertice at all? Couldn't you just write directly to "data", since you're holding the lock anyway? - if locking fails, you're leaking the polygon memory, this happens for n

Re: [10/11] ddraw/tests: Add assorted D3D3 DrawPrimitive/visual tests.

2011-11-08 Thread Octavian Voicu
On Tue, Nov 8, 2011 at 12:18 PM, Stefan Dösinger wrote: > On Tuesday 08 November 2011 01:14:22 Octavian Voicu wrote: >> The idea behind using triangles was to fit everything in one screen so >> I could debug it visually very easily. I'm thinking I can still have >> that if I draw full-screen quads

Re: [10/11] ddraw/tests: Add assorted D3D3 DrawPrimitive/visual tests.

2011-11-08 Thread Octavian Voicu
[resent to include wine-devel] On Tue, Nov 8, 2011 at 1:23 AM, Stefan Dösinger wrote: > Design-wise I think the 8 triangles and readback grid make the test fairly > difficult to read. You could set up a structure that contains the d3d > parameters > you're changing between the tests and the expe

Re: [10/11] ddraw/tests: Add assorted D3D3 DrawPrimitive/visual tests.

2011-11-08 Thread Stefan Dösinger
On Tuesday 08 November 2011 01:14:22 Octavian Voicu wrote: > The idea behind using triangles was to fit everything in one screen so > I could debug it visually very easily. I'm thinking I can still have > that if I draw full-screen quads in a loop, like you suggest, then > blit one small rectangle