On 12/01/2011 12:15 PM, André Hentschel wrote:
---
-{ "nt351", "Windows NT 3.5",3, 51, 0x421, VER_PLATFORM_WIN32_NT, "Service Pack
2", 0, 0, "WinNT"},
+{ "nt351", "Windows NT 3.51", 3, 51, 0x421, VER_PLATFORM_WIN32_NT, "Service Pack
5", 5, 0, "WinNT"},
You need to do
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15738
Your paranoid android
Thank you!
I'll test it and include it with my this Saturday.
Best regards
On Dec 1, 2011 10:50 AM, "Aurélien COUDERC" wrote:
> Please find an attached patch for #29144.
>
> It probably fixes a hole range of freezes with fglrx (Tested on Sykrim and
> Might & Magic Heroes VI for instance).
>
> R
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15731
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15731
Your paranoid android
Am Donnerstag, 1. Dezember 2011, 15:15:23 schrieb Henri Verbeet:
> If we're going to redo the way the tests work anyway, we probably
> shouldn't reuse the same objects for everything either.
You mean reinitialize ddraw/d3d for every test? I'm not sure if that's a good
idea(or enough, depending on
Alexandre Julliard wrote:
> That's a good start, but it would be interesting to try this with
> various combinations of CreateFileMapping/MapViewOfFile protections, as
> I expect that the mapping protections would influence what you can then
> do in VirtualProtect.
Once this test is committed I'
On 1 December 2011 11:57, Stefan Dösinger wrote:
> An IDirect3DDevice3 test will follow once the d3d initialization design has
> been approved.
>
If we're going to redo the way the tests work anyway, we probably
shouldn't reuse the same objects for everything either.
On 1 December 2011 11:51, Stefan Dösinger wrote:
> Subject: [PATCH 1/3] ddraw: Size handling fixes for IDirect3DDevice::GetDesc
There is no IDirect3DDevice::GetDesc().
> + if(size == 172 || size == 204 || size == sizeof(D3DDEVICEDESC) /* 252
> */) return TRUE;
Please fix the formatting here a
Dmitry Timoshkov writes:
> ---
> dlls/kernel32/tests/virtual.c | 187 +---
> 1 files changed, 154 insertions(+), 33 deletions(-)
That's a good start, but it would be interesting to try this with
various combinations of CreateFileMapping/MapViewOfFile protect
Am Donnerstag, 1. Dezember 2011, 13:30:56 schrieb Marvin:
> === WINEBUILD (build) ===
> Patch failed to apply
Apparently git send-email doesn't help with the encoding, even though it
explicitly asked me if I want to send the mails with UTF-8 encoding. I have
submitted those 3 patches to the testb
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15726
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15727
Your paranoid android
Scott Richie is in charge of that. I would wait a bit though, from
what I remember he's finishing the transition from ia32-libs. Just
install the deps manually for now?
JL
On Thu, Dec 1, 2011 at 12:07 PM, Susan Cragin wrote:
> In the development version of ubuntu, wine can neither be compiled n
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15723
Your paranoid android
In the development version of ubuntu, wine can neither be compiled nor
installed.
~$ sudo apt-get build-dep wine1.3
[sudo] password for susan:
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following packages have unmet dependencies:
ia32-li
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15722
Your paranoid android
2011/12/1 Aurélien COUDERC :
> @@ -5189,7 +5189,7 @@ static void fillGLAttribFuncs(const struct
> wined3d_gl_info *gl_info)
> multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
> multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
> multi
2011/12/1 Aurélien COUDERC :
> Please find an attached patch for #29144.
>
> It probably fixes a hole range of freezes with fglrx (Tested on Sykrim and
> Might & Magic Heroes VI for instance).
Please follow WineHQ Patch submission guidelines as described on
http://wiki.winehq.org/SubmittingPatches
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