Watch http://source.winehq.org/patches/
for your patch's status (see legend at bottom).
It might be rejected since it doesn't actually fix any behavioral
problem in Wine.
IIRC trivial cleanups in code are frowned upon, especially if
they cross many modules. Better to pick some small
real problem
Aric Stewart wrote:
> +ascent = GET_BE_WORD(tt_os2.usWinAscent);
> +descent = GET_BE_WORD(tt_os2.usWinDescent);
> +cell_height = ascent + descent;
> +ok(ntm->ntmCellHeight == cell_height, "%s: ntmCellHeight %u != %u,
> os2.usWinAscent/os2.usWinDescent %u/%u\n",
>
On Tue, 2013-05-28 at 22:46 +0200, Marcus Meissner wrote:
> 1020943 Uninitialized scalar variable
>
> schemes is |= in the called function, but not
> initialized before.
>
> Was submitted 2 weeks ago already, I think it is good.
It's good but query_auth_schemes is called from more places, so
i
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25741
Your paranoid android
Akihiro Sagawa writes:
> This closes bug 14819.
>
> try 2:
> * tests/heap.c was updated to avoid dependency on heap reallocation
> strategies.
> * Use HeapAlloc instead of LocalAlloc in some places. In those cases,
> they want large memory blocks, not pinned memory addresses.
They are using LM
On 28 May 2013 00:36, John Yani wrote:
> Hi. I'm trying to set up a minimal implementation that will allow to run
> Assasin's Creed III.
It's somewhat unlikely that you'll be able to make the game work just
by implementing these functions, your best chance in that regard may
be to disable dxgi in