Is it a legal requirement that everyone working on WINE must be a
complete arsehole, or just a project requirement?
Nye
On Wed, Dec 17, 2008 at 2:48 PM, Rosanne DiMesio wrote:
> On Wed, 17 Dec 2008 14:13:31 +0100
> Alexander Nicolaysen Sørnes wrote:
>
>> On Tuesday 16 December 2008 20:52:04 Rosanne DiMesio wrote:
>> > Since the change to the new design, AppDB entries have been displaying
>> > either a ? (Firefox,
EA Durbin wrote:
One could just write a perl script to parse the code upon submission
that would convert it from K & R style to a uniform standard that it
easy to read, and fix things like the amount of spaces in an indent.
And thus the discussion comes full circle.
That said, I don't care what people do, I can read both...
In my perfect world though, my SCM client would convert source code to
my preferred format on checkout, and to whatever universal format the
repository uses on checkin. Ho hum...
(Personally I hate K&R because I want to be able to s
contribute *directly* back, as the conversion from GPL
back to LGPL is impossible - though you could dual-license your code,
and still comply with the existing license.
Hope that helps :P.
Aneurin Price
Con Kolivas wrote:
Is it kernel dependant? Does 2.6.11 for example exhibit the problem or only
recent kernels? Or has noone tried an older kernel like that?
Cheers,
Con
Just to reiterate since everybody seems to forget this part: The problem
does *not* occur when using a 2.4 kernel. Addition
Mike Hearn wrote:
I'm not convinced this is true. At least some (maybe most or all) of
the games showing this problem work just fine if true OSS (ie. not
ALSA-emulated OSS) is used as the sound driver. WoW and StarCraft
spring to mind immediately. Plus apparently they work in Cedega
without ne
Juan Lang wrote:
The Windows API is of course public, so my guess is that isn't
a huge bar to creating WINE.
Unfortunately, you guess incorrectly. While the API may legally be public
(the interface can't be protected, as far as we know,) it isn't always
documented. MS uses undocumented APIs
[EMAIL PROTECTED] wrote:
On Fri, 28 Oct 2005 01:11:21 +0200, Vitaliy Margolen
<[EMAIL PROTECTED]> wrote:
Thursday, October 27, 2005, 5:04:05 PM, [EMAIL PROTECTED] wrote:
Thanks for the explaination but that's just my point. That is windows
mentality, but this is not windows.
If I instal
become competent. If anyone wants to look at it though, try the archive
for wine-devel and wine-patches. If anyone has a *particular* interest,
I might even have a look at it again with the benefit of at least *some*
additional coding practice :). At least I could reduce the number of
HeapAllocs, though I imagine there are more fundamental problems...
Aneurin Price
Andreas Mohr wrote:
Hi guys,
has ANYONE done any testing with my experimental SetThreadPriority patch
which I mailed on May 15?
So far I haven't received any replies, despite this probably being rather
interesting, given that it is implemented by many of our winmm threads...
Or should this rema
Jesse Allen wrote:
Sorry for being late at responding. I took a look at it finally like
a week ago. You can definately break up the patch.
Erm, nevermind on breaking it up yet. I started to myself, but I
think it's more trouble than it's worth right now. We can have that
done later if tha
Changelog:
Re-implement all *printf functions in msvcrt.dll, according to
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_crt_format_specification_fields_.2d_.printf_and_wprintf_functions.asp
and descriptions of appropriate functions.
This should fix, among other thi
Juan Lang wrote:
Style point: (*pointer).whatever is written a bit more easily as
pointer->whatever. That'd make your new patch a good bit more readable.
--Juan
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I used
(these are specified in the copyright notice for printf.c, BTW). It's
also pretty big; I presume it's okay to have this much in one file, but
maybe not. Either way it can't be broken down into smaller patches since
it's one big change.
Thanks,
Aneurin P
Mike Hearn wrote:
On Sat, 27 Nov 2004 20:37:21 +, Aneurin Price wrote:
Thanks for that; it's just the kind of comment I was looking for.
It wasn't a full patch as I wasn't planning to get it applied, and a
number of points were where I copied code from what was there alrea
prove this.
Aneurin Price
Index: dlls/msvcrt/Makefile.in
===
RCS file: /home/wine/wine/dlls/msvcrt/Makefile.in,v
retrieving revision 1.17
diff -u -u -r1.17 Makefile.in
--- dlls/msvcrt/Makefile.in 8 Nov 2004 22:10:43 - 1.1
Alexandre Julliard wrote:
Aneurin Price <[EMAIL PROTECTED]> writes:
Any further comments on this?
Hard to say, that code is really painful to read. Please try to better
follow the coding conventions used in the rest of the code.
Apologies for long delay; I've been playing World of W
Any further comments on this?
Is there any particular reason this patch hasn't been committed?
Something wrong or just overlooked?
Mike McCormack wrote:
Aneurin Price wrote:
Comments, anyone?
Looks like you've put quite a bit of effort into that. I think it's a
worthwhile effort, however, please consider:
* using a style more consistent with the rest of the Wine codebase
Could you elaborate on this point? I
) - although in figuring that out I did find
another bug which was since fixed:-). Anyway, as far as I'm aware it's
currently fine (though copy protection only works if winver is set to
one of the NT line).
Aneurin Price
Mike Hearn wrote:
Aneurin Price wrote:
I've been looking at Warcraft III today, and had the problem of single
player campaigns not showing up. The reason behind this is explained at
http://bugs.winehq.org/show_bug.cgi?id=2075, and sure enough adding the
special case described for the I64 arg
implementation would work.
I was kind of hoping that this might be an okay place to start learning
about WINE development, so if this in fact hinges on something far more
complicated than I've been able to grasp, somebody please point this out
to me :).
Any pointers? Thanks,
Aneurin Price
py to provide any further information I can
and thought this would be worth pointing out.
Aneurin Price
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