Re: [PATCH 2/7] wined3d: Move srgb checks away from d3dfmt_get_conv.

2012-01-03 Thread Diego Nieto Cid
On Tue, Jan 03, 2012 at 09:48:59PM -0300, Diego Nieto Cid wrote: > > HEAD still shows the error above. I'll try to find what happened through > bisection. > Oh sorry, I forgot to mention this only happens when I use a virtual desktop.

Re: [PATCH 2/7] wined3d: Move srgb checks away from d3dfmt_get_conv.

2012-01-03 Thread Diego Nieto Cid
vert != NO_CONVERSION) > > { > > format->glGammaInternal = format->glInternal; > > format->rtInternal = format->glInternal; > > } > > > After adding the conditional to wine-1.3.33, Fallout runs without any error. A patch against HEAD is attached. On W

Re: [PATCH 2/7] wined3d: Move srgb checks away from d3dfmt_get_conv.

2011-12-28 Thread Diego Nieto Cid
On Wed, Dec 28, 2011 at 07:46:09AM +0100, Henri Verbeet wrote: > On 26 December 2011 05:32, Diego Nieto Cid wrote: > > trace:d3d_surface:surface_allocate_surface (0x1a25f0) : Creating surface > > (target 0xde1)  level 0, d3d format WINED3DFMT_P8_UINT, internal format > &g

Re: [PATCH 2/7] wined3d: Move srgb checks away from d3dfmt_get_conv.

2011-12-25 Thread Diego Nieto Cid
Hi, I beleive this patch introduced some kind of regression. While testing Fallout the following message was printed to the screen: trace:d3d_surface:surface_allocate_surface (0x1a25f0) : Creating surface (target 0xde1) level 0, d3d format WINED3DFMT_P8_UINT, internal format 0x80e5, width 1024