On Tue, Jan 03, 2012 at 09:48:59PM -0300, Diego Nieto Cid wrote:
>
> HEAD still shows the error above. I'll try to find what happened through
> bisection.
>
Oh sorry, I forgot to mention this only happens when I use a virtual
desktop.
vert != NO_CONVERSION)
> > {
> > format->glGammaInternal = format->glInternal;
> > format->rtInternal = format->glInternal;
> > }
> >
>
After adding the conditional to wine-1.3.33, Fallout runs without any
error.
A patch against HEAD is attached.
On W
On Wed, Dec 28, 2011 at 07:46:09AM +0100, Henri Verbeet wrote:
> On 26 December 2011 05:32, Diego Nieto Cid wrote:
> > trace:d3d_surface:surface_allocate_surface (0x1a25f0) : Creating surface
> > (target 0xde1) level 0, d3d format WINED3DFMT_P8_UINT, internal format
> &g
Hi,
I beleive this patch introduced some kind of regression. While testing
Fallout the following message was printed to the screen:
trace:d3d_surface:surface_allocate_surface (0x1a25f0) : Creating surface
(target 0xde1) level 0, d3d format WINED3DFMT_P8_UINT, internal format 0x80e5,
width 1024