Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Dr. Uwe Girlich
Hello Lionel! Here comes the requested output of glxinfo: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GL

DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-06 Thread Dr. Uwe Girlich
Hello all! I just tested out DOOM 3 (no-cd-cracked version) with the current Wine (CVS from 1 hour ago) and found the following problems on the game console: Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address