Stefan Dösinger wrote:
> Note however that improving performance is not a weekend's job.
> It needs a lot of careful profiling, testing and bugfixing.
Of course. I'm also starting with no knowledge of D3D/OpenGL, so
that's going to slow me down rather a lot.
> Depending on your settings, you may
Hi everyone
I would like to try to help with improving the performance of
StarCraft II on Wine. I'm working with a friend. Over the past couple
of weeks, we have tried to read whatever documentation we could find.
We have tried a couple of different approaches to profiling, without
much success.
Francois Gouget wrote:
> I think it's really a three patch series and the first one has the
> clearer commit message:
>
> Made NtDelayExecution with a 0 timeout yield the CPU, as it is
> supposed to.
I agree that this is the correct behaviour for the "zero timeout"
case. The comments that
Michael Stefaniuc wrote:
>> i.e. commit 8099c2b9. JW says "... to more closely resemble Windows
>> behavior. The key is to yield in a Sleep..."
>
> JW is Jeremy White so us old timers chuckle now ;)
I know the name, but nothing more. Why is this funny?
> If the ancient wisdom isn't backed by tes