Re: WineD3D performance

2013-03-18 Thread Graham Knap
Stefan Dösinger wrote: > Note however that improving performance is not a weekend's job. > It needs a lot of careful profiling, testing and bugfixing. Of course. I'm also starting with no knowledge of D3D/OpenGL, so that's going to slow me down rather a lot. > Depending on your settings, you may

WineD3D performance

2013-03-14 Thread Graham Knap
Hi everyone I would like to try to help with improving the performance of StarCraft II on Wine. I'm working with a friend. Over the past couple of weeks, we have tried to read whatever documentation we could find. We have tried a couple of different approaches to profiling, without much success.

Re: ntdll: make NtDelayExecution a bit more efficient

2013-03-11 Thread Graham Knap
Francois Gouget wrote: > I think it's really a three patch series and the first one has the > clearer commit message: > > Made NtDelayExecution with a 0 timeout yield the CPU, as it is > supposed to. I agree that this is the correct behaviour for the "zero timeout" case. The comments that

Re: ntdll: make NtDelayExecution a bit more efficient

2013-03-08 Thread Graham Knap
Michael Stefaniuc wrote: >> i.e. commit 8099c2b9. JW says "... to more closely resemble Windows >> behavior. The key is to yield in a Sleep..." > > JW is Jeremy White so us old timers chuckle now ;) I know the name, but nothing more. Why is this funny? > If the ancient wisdom isn't backed by tes