Re: Looking for an icon for the Mac driver: generic program running under Wine

2013-10-03 Thread Jeremiah Flerchinger
The window for that icon was made from a screenshot of a window from my desktop. The Wine glass was from a png on the WineHQ website. So there should be no copyright issues there, so long as Wine agrees to letting itself use it. I made it in icon composer which only supports up to 512x512 which is

Re: Mac OS X releases

2013-07-02 Thread Jeremiah Flerchinger
Wolf, What "additional features" do you mean? I've used osxwinebuilder. I have packaged some builds Wine using osxwinebuilder at sourceforge.net/projects/darwine/ in case you're interested. The builds there have pure Wine in the Wine.app/Contents/Resources folder of the installable Mac app file.

Re: Compiling Wine on Mac OS X 10.8.2?

2013-02-04 Thread Jeremiah Flerchinger
'll try to see if can switch entirely to clang in my toolchain now. J On Mon, Feb 4, 2013 at 9:32 PM, Charles Davis wrote: > > On Feb 4, 2013, at 10:27 AM, Jeremiah Flerchinger wrote: > > Apple's GCC 4.2.1 version 5666.3 > > > > commdlg.vqed9R.s:2

Re: Compiling Wine on Mac OS X 10.8.2?

2013-02-04 Thread Jeremiah Flerchinger
ssion, but maybe I'll also try not using gcc to see if Wine can compile using the default compiler from Apple now. On Mon, Feb 4, 2013 at 8:29 AM, Per Johansson wrote: > On Sun, Feb 3, 2013 at 4:59 PM, Jeremiah Flerchinger > wrote: > > Is anyone compiling Wine from the git repos

Re: Compiling Wine on Mac OS X 10.8.2?

2013-02-04 Thread Jeremiah Flerchinger
> On Feb 3, 2013, at 3:58 PM, Charles Davis wrote: > > > > > On Feb 3, 2013, at 10:50 AM, Saulius Krasuckas wrote: > > > >> * On Sun, 3 Feb 2013, Jeremiah Flerchinger wrote: > >> > >>> Is anyone compiling Wine from the git repository for OS X version

Compiling Wine on Mac OS X 10.8.2?

2013-02-03 Thread Jeremiah Flerchinger
Is anyone compiling Wine from the git repository for OS X version 10.8.2? At first I thought I broke my toolchain and could no longer compile Wine at all, but this is not the case. I can still compile old releases, but can no longer compile from git. I'm just curious if anyone else has tried...

Wine shirt

2009-02-27 Thread Jeremiah Flerchinger
I saw the previous Wine t-shirt, with the drunken penguin, but it wasn't really me and I don't think there are anymore anyways. For those of you who didn't know about it, I don't think it was advertised very well (maybe we should have had a products tab or links in World Wine News more regularly).

Re: Start DDE interface from Explorer Process. Add DDE stubs.

2009-02-16 Thread Jeremiah Flerchinger
On Fri, 2009-02-13 at 17:10 +0800, Dmitry Timoshkov wrote: > "Jeremiah Flerchinger" wrote: > > > Explorer.exe now calls ShellDdeInit. Progman stubs will now be started/used > > in Shell32. > > Amazingly any apps with a Progman DDE interface will also be calle

RE: Stub DDE interface for Progman.exe

2009-02-07 Thread Jeremiah Flerchinger
> Shell32 implements a DDE server that supports the progman interface > among other things. Explorer or any properly operating shell desktop > replacement will call the according shell32 export that initializes > that server. If the progman DDE interface is not available under > Windows you are not

Re: Stub DDE interface for Progman.exe

2009-02-07 Thread Jeremiah Flerchinger
On Fri, 2009-02-06 at 10:41 +, Rob Shearman wrote: > 2009/2/5 Jeremiah Flerchinger : > > On Thu, 2009-02-05 at 18:12 +, Rob Shearman wrote: > > Is explorer always running in Wine? I know "wine explorer" does not run > > ShellDDEInit when it starts. I t

Re: Stub DDE interface for Progman.exe

2009-02-06 Thread Jeremiah Flerchinger
On Thu, 2009-02-05 at 18:12 +, Rob Shearman wrote: > 2009/2/3 Dmitry Timoshkov : > > "Jeremiah Flerchinger" wrote: > > > >> Stubs basic DDE interface of Progman.exe. Similar to Progman stub in > >> shell32.dll. Both will need to be extended and a

RE: Stub DDE interface for Progman.exe

2009-02-06 Thread Jeremiah Flerchinger
On Thu, 2009-02-05 at 18:58 +0100, Rolf Kalbermatter wrote: > "Jeremiah Flerchinger" wrote: > > > The shell32.dll DDE callback isn't always initialized & handling > > Progman calls for all apps. I've seen Progman calls pass > > through the

Re: Stub DDE interface for Progman.exe

2009-02-05 Thread Jeremiah Flerchinger
On Tue, 2009-02-03 at 22:55 +0800, Dmitry Timoshkov wrote: > "Jeremiah Flerchinger" wrote: > > > Stubs basic DDE interface of Progman.exe. Similar to Progman stub in > > shell32.dll. Both will need to be extended and a 3rd progman interface > > will need to be

Using GL commands in vga.c to add VGA bitplane support

2006-07-05 Thread Jeremiah Flerchinger
there a better way? I really don't want to have to figure out a typedef and make a pointer for every single library function I plan to use. Plus I find it annoying I can't use the real name of the function and am stuck using a differently named pointer. Thanks in advance, Jeremiah Flerchinger

Re: Stubbed additional VGA registers

2005-12-11 Thread Jeremiah Flerchinger
Marcus Meissner wrote: On Fri, Dec 09, 2005 at 04:39:50AM -0500, Jeremiah Flerchinger wrote: Subject: [PATCH] Stubbed additional VGA register functionality: Modified "dlls/winedos/vga.c" with additional comments on VGA registers. Added stubs for a large number of output registers an