Alex Jackson escribió:
> > That said, GL_ARB_vertex_blend is not very common. Only MacOS
> supports it, and
> > it is software emulated there. The Linux ATI driver used to support
> it until
> > ATI switched to a different codebase. So this constant ends up beeing 0
> > almost everywhere. The
First my deep apologize for the multiple/double post, I am not too used
to post on news and I was not seeing my posts so I though they were
getting 'lost' somewhere
As for system specs I run 2x Geforce 7900GS on SLI configuration with
Nvidia 169.07 driver, x64 architecture, Debian etch, XOrg 7.
Hi, I don't know if this is the right place to post this, but sorry if not, and
I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work under wine,
since 0.9.49 it was working flawlesly, but most models were not shown properly.
This corresponds w
Hi, I don't know if this is the right place to post this, but sorry if
not, and I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work
under wine, since 0.9.49 it was working flawlesly, but most models were
not shown properly. This correspond
Hi, I don't know if this is the right place to post this, but sorry if
not, and I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work
under wine, since 0.9.49 it was working flawlesly, but most models were
not shown properly. This correspond
Hi, I don't know if this is the right place to post this, but sorry if
not, and I'd like to be pointed to the right one
I have been working last weeks on making the game Everquest to work
under wine, since 0.9.49 it was working flawlesly, but most models
were not shown properly. This correspond