Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-10 Thread Julio Fernandez
Alex Jackson escribió: > > That said, GL_ARB_vertex_blend is not very common. Only MacOS > supports it, and > > it is software emulated there. The Linux ATI driver used to support > it until > > ATI switched to a different codebase. So this constant ends up beeing 0 > > almost everywhere. The

Re: Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
First my deep apologize for the multiple/double post, I am not too used to post on news and I was not seeing my posts so I though they were getting 'lost' somewhere As for system specs I run 2x Geforce 7900GS on SLI configuration with Nvidia 169.07 driver, x64 architecture, Debian etch, XOrg 7.

Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
Hi, I don't know if this is the right place to post this, but sorry if not, and I'd like to be pointed to the right one I have been working last weeks on making the game Everquest to work under wine, since 0.9.49 it was working flawlesly, but most models were not shown properly. This corresponds w

Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
Hi, I don't know if this is the right place to post this, but sorry if not, and I'd like to be pointed to the right one I have been working last weeks on making the game Everquest to work under wine, since 0.9.49 it was working flawlesly, but most models were not shown properly. This correspond

Is wine reporting the right value for MaxVertexBlendMatrices?

2008-02-09 Thread Julio Fernandez
Hi, I don't know if this is the right place to post this, but sorry if not, and I'd like to be pointed to the right one I have been working last weeks on making the game Everquest to work under wine, since 0.9.49 it was working flawlesly, but most models were not shown properly. This correspond

Is wine reporting the right value for MaxVertexBlendMatrices ?

2008-02-09 Thread Julio Fernandez
Hi, I don't know if this is the right place to post this, but sorry if not, and I'd like to be pointed to the right one I have been working last weeks on making the game Everquest to work under wine, since 0.9.49 it was working flawlesly, but most models were not shown properly. This correspond