Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-29 Thread L. Lenders
Just for the info: after some digging i found a quick hack to get rid of the error: comment line 208 in dlls/x11drv/opengl.c: //TEST_AND_ADD1(ppfd-dwFlags PFD_STEREO, GLX_STEREO); Somehow setting the PFD_STEREO flag makes doom3 crash and triggers the error mentioned in the subject. After

Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-28 Thread L. Lenders
to see if i can find anything useful. The bug must not be closed, as doom3 _does_ crash when i run it with current cvs in a normal way. --- Daniel [EMAIL PROTECTED] wrote: On Sun, Nov 27, 2005 at 03:24:32PM +, L. Lenders wrote: Hi Daniel, i opened a bug for this with requested info: bug 3956

Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-27 Thread L. Lenders
Can you provide me with a +opengl trace of running the demo? Also, I would like the output of 'glxinfo' on your system, along with 'XFree86 -version' I'll open a bug in bugzilla and post you the link, along with the info you asked. There is a native linux version[1] of that game. Why

DirectX 8 wrapper update

2005-11-21 Thread L. Lenders
That works here, it looks like it's complaining about 800x600 support being missing. I get this error only when i run in desktop mode. When run fullscreen it say's: Text: Failed to set technique DrawShadowMapNV in effect Shaders/StaticMesh technique not found last lines of console