Just for the info: after some digging i found a quick
hack to get rid of the error: comment line 208 in
dlls/x11drv/opengl.c:
//TEST_AND_ADD1(ppfd-dwFlags PFD_STEREO,
GLX_STEREO);
Somehow setting the PFD_STEREO flag makes doom3 crash
and triggers the error mentioned in the subject.
After
to see if
i can find anything useful. The bug must not be
closed, as doom3 _does_ crash when i run it with
current cvs in a normal way.
--- Daniel [EMAIL PROTECTED]
wrote:
On Sun, Nov 27, 2005 at 03:24:32PM +, L. Lenders
wrote:
Hi Daniel, i opened a bug for this with requested
info: bug 3956
Can you provide me with a +opengl trace of
running the demo? Also, I would like the output of
'glxinfo' on your system,
along with 'XFree86 -version'
I'll open a bug in bugzilla and post you the link,
along with the info you asked.
There is a native linux version[1] of that game.
Why
That works here, it looks like it's complaining about
800x600 support being missing.
I get this error only when i run in desktop mode. When
run fullscreen it say's:
Text: Failed to set technique DrawShadowMapNV in
effect Shaders/StaticMesh technique not found
last lines of console