>Greenville's face is substantially is different from Tahoma, the only
>thing which is similar to Tahoma is character widths, which makes
>Greenville a compatible replacement of Tahoma. Since I worked for
>a publishing company for 10 years, and I know how the font faces are
.>being created, I shoul
> There's nothing wrong with bringing this up on wine-devel. Adam has
> taken the time to track down the possible bug culprit, and he's
> sharing it with the developers. If, on the other hand, he had just
> said, "app xyz doesn't work, don't know why" the the response would be
> correct. Not e
Hi, subject says it: When will ie6 registry key be added?People are filing bugs against wine, because installers fail, saying ie6 has to be installed. I guess in most cases, they will rush for ies4linux (which is btw a great script i think, but useless to use other apps then ie6) and end up with a
>>This will break the Acid Pro Media installer. It specifically checks>for the first value. I'm guessing your installer specifically checks>for the second value. I don't have a proper solution, just letting>you know that another installer will break.-- >James HawkinsLooks like it needs more test
a little test shows it returns some unknown status on my xp lap[top:0x7c927f00, so likely not STATUS_SUCCESS.diff --git a/dlls/ntdll/tests/rtl.c b/dlls/ntdll/tests/rtl.cindex 59871de..588e33e 100644--- a/dlls/ntdll/tests/rtl.c+++ b/dlls/ntdll/tests/rtl.c@@ -66,6 +66,7 @@ static RTL_HANDLE * (WINAPI
Ansgar Becker googlemail.com> writes:
>
> Hi there,
>
> I'm Ansgar Becker, the main-author of HeidiSQL. I saw that HeidiSQL is
> in your appdb! very cool ;) http://appdb.winehq.org/appview.php?iAppId=3326
>
> However, some of the buttons on HeidiSQL's main-toolbar are twisted. I'm
> not a C
>
> I propose adding categories for msxml and setupapi now.
> Here are bugzilla queries that find quite a few bugs that
> are candidates for moving into those categories:
>
>
Good idea. In case someone is going to add these catagories, please also add
catagories for comctl32 and msvcrt. Regard
Roderick Colenbrander gmx.net> writes:
>
> Hi,
>
> Could you run your app this way: WINEDEBUG=+wgl,+opengl wine appname.exe and
pipe the output to a log file.
> This way I can figure out what's going on. Further the output of glxinfo would
be aswell.
>
> Thanks,
> Roderick
>
Hi, i've attached
Hi, i'm having lots of troubles running games with current git. First of all i get these messages running every application i try:"err:wgl:has_opengl glx_version as 1.3 and GLX_SGIX_fbconfig extension is unsupported. Expect problems."Is it really that bad to not have glx_version 1.3? I have Ati ra
Doug Laidlaw hotkey.net.au> writes:
>
> The application is "BigJig" from http://www.lenagames.com/bigjig.htm.
>
Yes, it's clearly a regression. Please open a bugreport for it in bugzilla, and
do the regression test. Regards
Hi, the ogre demos from http://prdownloads.sourceforge.net/ogre/OgreDemos_1.2.0.msi?download are nice for testing wine's directx as you can run the samples in opengl and directx mode. The Newest samples fail however with an error that the application has made an attempt to load the C runtime librar
Alex Villacís Lasso palosanto.com> writes:
>
> Robert Shearman wrote:
> > Alex Villacís Lasso wrote:
> >
> >> Last weekend, I was trying to trace down bug #5245 (Run-Time error
> >> '6' overflow in terragen). With current CVS, the bug manifests itself
> >> with an "Overflow" dialog when star
Mike Hearn plan99.net> writes:
>
> Heya Pauli,
>
> A review is enclosed. To submit a patch please send it to
> the wine-patches list, where it'll enter Alexandres queue for review.
>
> Firstly I'm kind of surprised this doesn't require the XCursor extension.
> Handling the case of a solid alph
Hi, i get this crash in an application (ftp://ftp.avault.com/demos/puzzleblastsetup.exe) :wine_dbg_vprintf: debugstr buffer overflow (contents: 'fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 0010 Unsupported flags: 0010 Unsupported flags: 0010 Unsupported
Hi, i got a bit tired of testing all the samples from DX8 SDK, and www.codesampler.com and more , over and over again, so i'll try to put them all together in one 'automated' suite. Here's first attempt with about 15 samples from DX8 SDK:http://www.yousendit.com/transfer.php?action="">I recompiled
Hi,while testing codesamplers samples i found that www.codesampler.com/source/dx8_cg_vertex_displacement.zipcrashes in ValidateVertexShader(). I came across a mail from Oliver Stieber that stated that this functions takes 5, and not 4 parameters. Indeed the patch below fixes the crash (however the
Hi, i just upgraded to fedora core 5 (from fedora 3)In my old system i had about 20 wine-versions (back to april 2004) installed which was great for tracking down regressions. Trying to compile older wineversions now on my new installation fails with various errors (like wine-20050419 fails with er
Herman Bos osso.nl> writes:
>
> Any hints/tips/tricks/feedback would be appeciated.
>
> Kind regards,
>
> Herman Bos
>
>
Hi, looks quite similar to some bugs reported in bugzilla. Does running with
native oleaut32.dll get you around the problem (e.g.
WINEDLLOVERRIDES="oleaut32=n" wine ap
Brian Vincent gmail.com> writes:
>
> On 4/27/06, Louis. Lenders yahoo.co.uk> wrote:
> >
> > Hi, next week i have quite some (travel)time i have
> > to kill, so i thought maybe i could use the time to
> > add tahoma font to wine (needed for Steam). I pla
Hi, next week i have quite some (travel)time i have
to kill, so i thought maybe i could use the time to
add tahoma font to wine (needed for Steam). I played
around a bit with fontforge and a basically i think
i get how to create fonts, and add them to wine.
However, i'm not sure what the leg
Lionel Ulmer free.fr> writes:
>
>>On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote:
>> wouldn't be fixing bug 2398 be an idea for SOC?
>
> Well, I do not really see the link between game and this bug... Bug 2398
> does not affect any game at all
When you hang around just a while on wine's IRC channel you'll see that(i'd
guess) more than 50% of the user's questions is about how to get their games
running. I think it would be cool if there would be some proposals for SOC
project to get better DirectX(/wined3d) support. From the wine-users p
What about adding a few more, like opengl32
(http://bugs.winehq.org/show_bug.cgi?id=3877) and some
more (there are more of these bugs in bugzilla that
can be solved that way, i could make a quick list of
them if necessary) Regards Louis
Module: wine
Branch: refs/heads/master
Commit: c3c112de23
Dan Kegel kegel.com> writes:
>
> I've been dogfooding Wine with Firefox for some time.
> It's totally usable and good looking now.
Hi Dan, inspired by you i decided to go this way as well. I've remeoved shortcut
buttons to xmms and mozilla (linux) from my task bar and replaced them by
shortcuts
> It would be good if someone with an ATI card could
download the
> point_sprite_bug sample mentioned on that page and
test it out to see if
> it is still an issue.
I tested it and this is what i get:
the app starts up and looks just as the picture on the
website
If i push the spacebar i get i comp
Hi, i tried to do a regression test for a bug (bug
4370)
This is what i found:
cvs update -PAd -D "2006-01-06 15:52:12 CDT" --> no
bug
cvs update -PAd -D "2006-01-06 15:52:13 CDT" --> bug.
Now in the cvs list i see absolutely no patch
committed at that time. With some effort i found out
that the
Uwe Bonnes elektron.ikp.physik.tu-darmstadt.de> writes:
>
> > "Peter" == Peter Beutner gmx.net> writes:
>
> Peter> Uwe Bonnes schrieb:
> >>> "Peter" == Peter Beutner gmx.net> writes:
> >>
> Peter> Which means that '7.8912654773d210' is the same as
> Peter> '7.89126
Hi, i filed a bug ( bug 4337) and looks like there's a
bug in atof. Is there a difference between linux' atof
and msvcrt's one? Even following simple program (from
msdn) yields wrong results:
// crt_atof.c
#include
#include
int main( void )
{
char *s; double x; int i; long l;
s = " -2309
I had the same problem. Problem is they crash when
version is set to win2000. The default windows version
used to be win98 up to a few months ago, if you switch
back to win98, the bug you describe is absent. Louis
I've been using some dx9 tutorial/demo apps that use
the d3dx9.dll. I got this
dl
Hi, the tests in d3d9 all crash for me :
wine d3d9_test.exe.so stateblock
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem
(0x7fec77c0) : stub, emulating 64Mib for now,
returning 64Mib
wine: Unhandled page fault on read access to
0x at address 0xb7eb77a0 (thread 0009),
starting debugger.
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