e origins of the device?
Iulian
From: Robert Shearman <[EMAIL PROTECTED]>
To: Marinescu-Ghetau Iulian <[EMAIL PROTECTED]>
CC: wine-devel@winehq.org
Subject: Re: BUG (3920) + sync between DIBs and X Server optimisation.
(please help)
Date: Mon, 12 Dec 2005 11:07:20 -0600
Marinescu-
I came to the conclusion that the slowness in "Heroes IV" it has to do with
sync'ing lage bitmaps between application DIBs and X Server(see the log:
http://bugs.winehq.org/attachment.cgi?id=1470&action=view ).
Also, a complete description of the bug is here:
http://bugs.winehq.org/show_bug.cgi
See http://bugs.winehq.org/show_bug.cgi?id=3902
Hey guys, a bit of help here! I did the following changes:
-added member to X_PHYSBITMAP:
XRectangle modified_rect;
-added 2 functions:
/***
* X11DRV_SetBoundRect
*/
v
g.cgi?id=3902#c4"; and tell me what you think
? I found a way to fix the Bug and improve general bitmaps performance and
wanted to know if it could work, before i start coding !
Iulian
From: Robert Shearman <[EMAIL PROTECTED]>
To: Marinescu-Ghetau Iulian <[EMAIL PROTECTED]>
CC:
Hello,
Could anyone give me some more info on X11DRV_CoerceDIBSection function and
the logic behind using 'DIB_Status_GdiMod' and 'DIB_Status_AppMod' stats? I
am trying to repair a bug (3902) that has to do with application waiting
exccessivly on some locks and i am kind of lost ;( Any help w