?
Thanks
Mark
Stefan Dösinger [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Am Mittwoch, 16. Januar 2008 00:29:02 schrieb Mark Hatsell:
Hello All
I was just wondering what the status was of D3D in a child window.
Looking
back at the release info it seems that the OpenGL in a child
Hello All
I was just wondering what the status was of D3D in a child window. Looking
back at the release info it seems that the OpenGL in a child window has been
sorted and that D3D has been converted to use WGL. Is this not enough to get
D3D in a child window going?
I have tried the mfctex
These wouldn't be Win32 subwindows as X11 child windows (as I heard Wine
doesn't do), but rather, a child window of the main window used solely for
showing OpenGL on. I can't, in my admittedly limited knowledge, think of
why
it wouldn't work, and it should also help clear the problem Wine
Stefan Dösinger [EMAIL PROTECTED] wrote in message
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DirectX10 will be after Wine 1.0 I am afraid. Development outside the tree
may
start earlier, but last I knew AJ plans a feature freeze soon(aka when d3d
is
stable), adding d3d10 would delay that way to much. Right
Just wondered if the mentioned Patch is also supposed to fix D3D in a
window? I have tried applying the Patch but it doesn't seem to make any
difference to D3D9 apps as far as I can tell. D3D seems to take up the
entire top-level window and also the scene is rendered lower than it should
be.
Oliver Stieber [EMAIL PROTECTED] wrote in message
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MDI was updated a few months ago, one of the results is that MDI no longer
works for Direct3D
applications. Fixing MDI for Direct3D is on my TODO list.
I think the error occurs when Direct3D is used in any child
Hello
I am trying to get an application I have written
working under Wine. My application uses Direct3D v.9
which is causing a problem. I am using the latest CVS
version of Wine under Mandriva Linux 10.2.
The problem I have is that when I try to create the 3D
device using CreateDevice, it fails
Oliver Stieber [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
I believe all top level windows should have a valid visual ID.
Can you tell me what your passing in as the creation parameters, if your
creating a window and
using it's HWND when creating a device or expecting DirectX
Karsten Elfenbein [EMAIL PROTECTED] wrote in message
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Could you tell us what app/game you are trying to run. (trail/demo
available?)
I have a game (Eve Online) that fails while detecting the direct modes.
http://bugs.winehq.org/show_bug.cgi?id=3157
It is an app I