Re: Status of d3d in a child window?

2008-01-16 Thread Mark Hatsell
? Thanks Mark Stefan Dösinger [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] Am Mittwoch, 16. Januar 2008 00:29:02 schrieb Mark Hatsell: Hello All I was just wondering what the status was of D3D in a child window. Looking back at the release info it seems that the OpenGL in a child

Status of d3d in a child window?

2008-01-15 Thread Mark Hatsell
Hello All I was just wondering what the status was of D3D in a child window. Looking back at the release info it seems that the OpenGL in a child window has been sorted and that D3D has been converted to use WGL. Is this not enough to get D3D in a child window going? I have tried the mfctex

Re: OpenGL as child windows

2006-12-31 Thread Mark Hatsell
These wouldn't be Win32 subwindows as X11 child windows (as I heard Wine doesn't do), but rather, a child window of the main window used solely for showing OpenGL on. I can't, in my admittedly limited knowledge, think of why it wouldn't work, and it should also help clear the problem Wine

Re: Status of wine development

2006-12-19 Thread Mark Hatsell
Stefan Dösinger [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] DirectX10 will be after Wine 1.0 I am afraid. Development outside the tree may start earlier, but last I knew AJ plans a feature freeze soon(aka when d3d is stable), adding d3d10 would delay that way to much. Right

Re: Hey what about the GL View ports problem.

2006-10-23 Thread Mark Hatsell
Just wondered if the mentioned Patch is also supposed to fix D3D in a window? I have tried applying the Patch but it doesn't seem to make any difference to D3D9 apps as far as I can tell. D3D seems to take up the entire top-level window and also the scene is rendered lower than it should be.

Re: Problem with D3D9 CreateDevice

2005-09-29 Thread Mark Hatsell
Oliver Stieber [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] MDI was updated a few months ago, one of the results is that MDI no longer works for Direct3D applications. Fixing MDI for Direct3D is on my TODO list. I think the error occurs when Direct3D is used in any child

Problem with D3D9 CreateDevice

2005-09-28 Thread Mark Hatsell
Hello I am trying to get an application I have written working under Wine. My application uses Direct3D v.9 which is causing a problem. I am using the latest CVS version of Wine under Mandriva Linux 10.2. The problem I have is that when I try to create the 3D device using CreateDevice, it fails

Re: Problem with D3D9 CreateDevice

2005-09-28 Thread Mark Hatsell
Oliver Stieber [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] I believe all top level windows should have a valid visual ID. Can you tell me what your passing in as the creation parameters, if your creating a window and using it's HWND when creating a device or expecting DirectX

Re: Problem with D3D9 CreateDevice

2005-09-28 Thread Mark Hatsell
Karsten Elfenbein [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED] Could you tell us what app/game you are trying to run. (trail/demo available?) I have a game (Eve Online) that fails while detecting the direct modes. http://bugs.winehq.org/show_bug.cgi?id=3157 It is an app I