place at the end of the
Release function.
Can anybody confirm my finding.
You are right, the release method is buggy. the comparision must check
against one instead of zero or the decrement in the return statement
must be moved before this if-statement.
Michael Günnewig
another discussion about what's wrong or correct.
When you don't understand the code feel free to write me as I'm the
one who has produced it.
Regards
Michael Günnewig
Jason Edmeades [EMAIL PROTECTED] writes:
Michael - See if this helps with your map / figure problems...
Sorry, but it doesn't helped. Also the other ones doesn't helped. The
fixme's
fixme:d3d_surface:IDirect3DSurface8Impl_LockRect
fixme:d3d:IDirect3DDevice8Impl_SetRenderTarget
Dimitrie O. Paun [EMAIL PROTECTED] writes:
Hi folks,
Oleg has been doing a lot of good work, and we are now
down to 73 HeapReAlloc and 73 non-HeapReAlloc entries
to review. I'm still not sure how the comctl32.ReAlloc()
should behave, any help in getting that resolved would
be highly
Alexandre Julliard [EMAIL PROTECTED] writes:
[EMAIL PROTECTED] (Michael Günnewig) writes:
It's a point, so here is the new patch.
I don't think we need to check string sizes against MAXINT, that's
just a waste of time.
Okay you're correct, the check isn't necessary as MAXINT * 2 is
MAXUINT
Jason Edmeades [EMAIL PROTECTED] writes:
Michael - This will silence those horrible fixmes about
worldmatrix(0..255) and vertex blend not being supported - We
incorrectly return support since the NVidia drivers dont claim support
for it, but DO return a number for the GL_MAX_VERTEX_UNITS_ARB
Lionel Ulmer [EMAIL PROTECTED] writes:
Yes and no. valgrind still doesn't support many instructions...
Well, using any DRI GL libraries or the NVIDIA GL libraries is not really
supported by Valgrind right now...
Yes, but even with Mesa it bombs. Seems to be that quartz.dll is the
problem,
[EMAIL PROTECTED] (Michael Günnewig) writes:
Mike Hearn [EMAIL PROTECTED] writes:
This is very much like a problem I am having with InstallShield.
Something, somewhere, is trashing the heap data structures, which causes
a crash some time later, often yards away from the original bug. As far
Stephen Pedrosa Eilert [EMAIL PROTECTED] writes:
Weird... how come Morrowind have started working all of a sudden? It
crashed for me. I wasn't aware of any patches affecting the problem I was
having with it (the original version, but now I have the two expansions
available). Time to retest
Hallo,
with the following 2 patches the menu in The Elder Scrolls III:
Tribunal Morrowind Expansion Pack version 1.4.1313 german only shows
white blocks instead of the menuitems as before.
When IDirect3DImpl_CheckDeviceFormat reports that D3DFMT_DXT3 isn't
supported the menuitems will draw
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