On Wednesday 25 August 2010 12:03:50 Stefan Dösinger wrote:
+hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
+todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
+ Attaching a back buffer to a front buffer returned %08x\n, hr);
The patch
On Monday 23 August 2010 23:00:24 Octavian Voicu wrote:
2010/8/23 Oldřich Jedlička oldium@seznam.cz:
+// Check it out
You have a C++ style comment in this patch and I don't think it's allowed.
My mistake, I've mixed up the C and C++ comments. I thought // is the C style
On Tuesday 24 August 2010 00:14:31 Octavian Voicu wrote:
2010/8/24 Oldřich Jedlička oldium@seznam.cz:
+ok((GetRValue(color) == 0xFF GetGValue(color) == 0xFF
GetBValue(color) == 0xFF) || + broken(GetRValue(color) == 0xFF
GetGValue(color) == 0 GetBValue(color) == 0
] prefix, so don't be confused
:-) I will also remove the try 5 and start from the beginning.
I will start with this patch, description is unmodified, but the C++ comment is
converted to C comment.
Oldřich.
Am 18.08.2010 um 22:01 schrieb Oldřich Jedlička:
---
dlls/ddraw/tests/visual.c | 123
Hi W,
On Monday 09 August 2010 12:31:45 wy...@volny.cz wrote:
Hi,
Do you mean this problem?
ddraw:dsurface start ...
Nope and nothing
about 64bit (there was no change). I was initially
talking about changed
result from last Friday. To be precise this
new information showed up
under
Hi W,
On Sunday 08 August 2010 11:21:35 wy...@volny.cz wrote:
Hi,
i
just noticed some new and subtle failure in ddraw:dsurface
tests. I don't
know how closely you watch and study tests
results, so i thought it might
be a good idea bring it the
the light. Sorry if not ;-)
Compared
WinXP
On Wednesday 04 August 2010 10:10:17 Stefan Dösinger wrote:
Am 03.08.2010
um 21:26 schrieb Oldřich Jedlička:
DirectX 1 interface allowed creation
of explicit back buffers, so move
the restrictive checks to DirectX 2+
implementations. Don't permit
creating of primary surface back buffer
Hi Stefan, Roderick,
I've sent my latest version of ddraw/tests plus some
fixes right now (it takes some time to get to wine-patches ML), one of them
fixes bug #9008. Unfortunately I don't have much spare time (and actually I
didn't have it the whole time working on patches), my spare time is
Hi Stefan,
On Tuesday 03 August 2010 04:45:57 test...@testbot.winehq.org
wrote:
Hi,
While running your changed tests on Windows, I think I
found new failures.
Being a bot and all I'm not very good at pattern
recognition, so I might be
wrong, but could you please double-check?
Full results
Hi Roderick,
On Thursday 22 July 2010 22:26:39 Roderick Colenbrander
wrote:
On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger
stefandoesin...@gmx.at wrote:
Am 22.07.2010 um 21:13 schrieb Oldřich
Jedlička:
DirectX 1 interface allowed creation of explicit back
buffers, so move
Hi Stefan,
On Thursday 22 July 2010 22:05:21 Stefan Dösinger wrote:
Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička:
+hr = IDirectDraw_QueryInterface(lpDD, IID_IDirectDraw, (void **)
dd); +ok(SUCCEEDED(hr), IDirectDraw_QueryInterface failed:
0x%08x\n, hr);
This is redundant
Hi Roderick,
On Thursday 22 July 2010 22:26:39 Roderick Colenbrander wrote:
On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger
stefandoesin...@gmx.at wrote:
Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička:
DirectX 1 interface allowed creation of explicit back buffers, so move
2010 20:51:49 Oldřich Jedlička wrote:
Old DirectX interfaces allowed creation of explicit back buffers, so move
the restrictive check to DirectX 7 implementation.
This fixes bug #9008.
---
dlls/ddraw/ddraw.c | 35 ---
1 files changed, 28 insertions(+), 7
of surface descriptor in CreateSurface as
the last one.
Cheers,
Oldrich.
Roderick
2010/7/21 Oldřich Jedlička oldium@seznam.cz:
Hi all,
I've made one discovery - the explicit BACKBUFFER creation (as shown in
logs) works only for IID_IDirectDraw interface, not for any newer (on my
Hi Stefan,
On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote:
Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička:
Hi Stefan,
On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote:
Allowing the creation of the surface is most likely not enough, the
backbuffer has to be useable after
Hi James,
On Tuesday 20 July 2010 03:43:39 James McKenzie wrote:
Austin English wrote:
2010/7/19 Oldřich Jedlička oldium@seznam.cz:
The tests will be a problem, because I don't have the Windows machine as
a reference. Also `make test` fails on DirectX tests for me because of
r600
Hi Stefan,
On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote:
Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička:
Hi Stefan,
On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote:
Allowing the creation of the surface is most likely not enough, the
backbuffer has to be useable after
Hi Henri,
On Monday 19 July 2010 20:07:08 Henri Verbeet wrote:
2010/7/19 Oldřich Jedlička oldium@seznam.cz:
This fixes bug #9008.
Please provide a more descriptive log message, and consider writing a
test. I'm also pretty sure this will conflict with
http://source.winehq.org/patches
have to admit that I don't know the internals of WineD3D, nor DirectX.
Oldrich.
Am 19.07.2010 um 19:27 schrieb Oldřich Jedlička:
This fixes bug #9008.
---
dlls/ddraw/ddraw.c | 25 +
dlls/ddraw/ddraw_private.h |3 +++
dlls/ddraw/ddraw_thunks.c
On Monday 19 July 2010 21:41:26 Henri Verbeet wrote:
2010/7/19 Oldřich Jedlička oldium@seznam.cz:
I will enhance the log message, no problem here. Should I consider the
referenced patch as being applied (so that I should base my patch on it)?
Yeah.
Ok, I will update it according
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