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Hi,
Le Wednesday 03 December 2003 13:12, Lars Segerlund a écrit :
Hi,
I don't know how far along the directX9 support in wine is, and I am
having trouble getting a game to run to which there is a downloadable demo
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Hi all,
Le Lundi 10 Novembre 2003 08:11, Marcus Meissner a écrit :
On Fri, Nov 07, 2003 at 07:46:58PM +0100, Lionel Ulmer wrote:
On Fri, Nov 07, 2003 at 10:32:02AM +, Mike Hearn wrote:
Lionel, could QEMU be used here? I guess the driver
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Le Lundi 10 Novembre 2003 16:18, Robert Shearman a écrit :
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Raphaël Junqueira
Sent: 10 November 2003 08:05
To: Lionel Ulmer; Marcus Meissner
Cc
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Le Tuesday 04 November 2003 23:07, Alexandre Julliard a écrit :
Tom [EMAIL PROTECTED] writes:
Alexandre, is there any chance of this code *ever* being excepted into
the wine tree?
None whatsoever, the driver reimplementation is clearly a
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Hi Adam
A new tarball of valgrind modified to work with WINE is available from the
valgrind home page:
http://developer.kde.org/~sewardj/
http://developer.kde.org/~sewardj/valgrind-20031012-wine.tar.bz2
this is based on the latest stable
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Le Monday 03 November 2003 23:06, Lionel Ulmer a écrit :
Trying to run valgrind on wine directx (running Unreal2 with nvidia
openGL drivers)
I think it's best to use software GL when using Valgrind... It is reported
to make the DRI crash and
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Hi again,
With my little patch, valgrind/NTPL wine works like a charm (even with unreal2
and after too many errors) :)
Now going to sleep
Regards,
Raphael
Le Monday 03 November 2003 23:14, Raphaël Junqueira a écrit :
Le Monday 03 November 2003
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Hi jason,
Great work, and its good to know we are making progress. I spend most of
my time working on small tutorials and demos which highlight a specific
problem, and havent yet had the 'pleasure' of spending much time playing
the games I have