RE: D3D shaders

2009-01-08 Thread Stefan Dosinger
> First, sorry for maybe somewhat newbish questions/approach... but anyway. > Do i understand correctly that wined3d implementation takes d3d shaders' bytecode and converts it to other > format depending on hardware? Correct. Currently we support GL_ARB_*_program and GLSL, but the backends are mo

RE: wined3d: universal surface convertor function for unsigned integer color formats(5th attempt)

2008-07-28 Thread Stefan Dosinger
> I've changed things a bit and resubmitted patch. Now there will be less > ifdefs. > I'm not sure which "data types" are you talking about, since I'll need > per-byte surface access in any case, and It doesn't look like it can be > wrapped into endianness-independant datatype. Maybe you could use