Still trying to get Wine running with kernel 2.6

2004-01-24 Thread Thomas Brix Larsen
at adress 427963BE in module 'uxtheme.dll'. Write of adress . Any help? -- Thomas Brix Larsen [EMAIL PROTECTED]

Direct3D8 - OpenGL header problem

2004-01-07 Thread Thomas Brix Larsen
Hi list, just upgraded to 2.6.0 and the NVIDIA driver from minion.de and now I get this error when compiling wine: directx.c: In function `IDirect3D8Impl_GetDeviceCaps': directx.c:639: `GL_MAX_VERTEX_UNITS_ARB' undeclared (first use in this function) My X11/include/GL/ headers date, 2001-2002.

Re: Sound capture issues...

2003-12-04 Thread Thomas Brix Larsen
Hi, tor, 2003-12-04 kl. 08:01 skrev Sylvain Petreolle: What audio backend are you using ? I'm using OSS, I would believe this is standard, right? Greetings, --Thomas _ My worst enemy gave me a copy of Windows...

Sound capture issues...

2003-12-02 Thread Thomas Brix Larsen
Hi list, in the voice com program Skype (www.skype.org), I'm able to hear other people but I can't talk to them myself. Does anyone have a clue why? I believe this program uses DirectX to capture voice input. Not implented? Greetings, --Thomas _ My worst enemy gave me a copy of

Crypt32 - CryptProtectData

2003-11-30 Thread Thomas Brix Larsen
Hi list, I've been trying to get the application Skype (http://skype.org) working in wine. But it complains about that it can't locate the function CryptProtectData, which MSDN says belongs to crypt32.dll. I've been trying to implement this function as a stub. By adding this to crypt32/main.c:

Re: Make failed, something about D3D8 D3Dcore...

2003-11-12 Thread Thomas Brix Larsen
Hi Raphael, glx.h is mesa 3.2 glext.h is SGI 1.2.1 Hmm... It seems I'm using very old headers... I'm using the newest NVIDIA driver. I will try to find some newer headers. Greetings, --Thomas _ My worst enemy gave me a copy of Windows...

Re: Make failed, something about D3D8 D3Dcore...

2003-11-12 Thread Thomas Brix Larsen
ons, 2003-11-12 kl. 15:30 skrev Vincent Béron: Le mer 12/11/2003 à 09:19, Thomas Brix Larsen a écrit : Hi Raphael, glx.h is mesa 3.2 glext.h is SGI 1.2.1 Hmm... It seems I'm using very old headers... I'm using the newest NVIDIA driver. When you install the NVIDIA driver

Make failed, something about D3D8 D3Dcore...

2003-11-11 Thread Thomas Brix Larsen
Hi, after updating CVS today I get the following errors from make: In file included from d3d8_private.h:220, from basetexture.c:31: d3dcore_gl.h:161: syntax error before '*' token d3dcore_gl.h:161: warning: type defaults to `int' in declaration of `PGLXFNGLXGETFBCONFIGSPROC'

Re: Assertion failure: DDRAW_width_bpp_to_pitch

2003-11-10 Thread Thomas Brix Larsen
Okay... I've sendt the trace to Lionel, if anybody else wants it, I will mail it to the list. Greetings, -- Thomas _ My worst enemy gave me a copy of Windows...

Assertion failure: DDRAW_width_bpp_to_pitch

2003-11-09 Thread Thomas Brix Larsen
Hi list, I have been trying to get The Sims: Hot date working with wine. But an Assertion failure happens, which I don't think I'm able to fix: err:wave:OSS_WaveOutInit /dev/mixer1: No such file or directory err:wave:OSS_WaveInInit /dev/mixer1: No such file or directory

5 games tested in wine...

2003-11-09 Thread Thomas Brix Larsen
Hi again list, motivated by my previous mail to the list, I have tried some more of my games with wine, and 2 out of 5 works perfect, but has some minor problems. Hmm, I guess a trace could be needed on some of them? But anyway here it goes: * Risk II: The loading screen displays, but: