Am Freitag, 6. Oktober 2006 18:09 schrieb Willie Sippel:
Am Freitag, 6. Oktober 2006 15:26 schrieb Ulrich Czekalla:
From our discussions at wineconf we concluded that overriding the
various functions such as glViewport and glScissor will get us there for
most applications.
The only
at
studio.daz3d.com.
I'd test your patch myself, but OpenGL in Wine is completely broken for me for
a few weeks now, and I have no idea how to fix it (D3D works just fine,
though)...
Ciao,
Willie
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Willie Sippel
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-patches AFAIK, I thought I should
mention it here so it doesn't get overlooked.
Ciao,
Willie
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writes a key somewhere on the harddisk. Not on the
file system, but somewhere in the unused space after the MBR IIRC. It should
be quite hard to make this work I think?
Ciao,
Willie
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Thanks a lot for the writeup!
Regarding the 1.0 goals, is that nasty OpenGL viewport bug (2398) still
considered a blocker? What about the DIB engine (421), or at least the
client-side DIB copy optimization (3902)? Did you talk about those issues?
Ciao,
Willie
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Willie Sippel
. With the main window
minimized, it works like a charm (but is unusable for obvious reasons, being
an audio production app and all that).
Ciao,
Willie
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directory `/store/Download/wine/wine/dlls'
make: *** [dlls] Error 2
I use the exact same configure options for about a year now, and I've never
seen this error before.
Ciao,
Willie
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the crash
dialog. Wine can't handle OpenGL viewports, which makes DAZ|Studio (and
pretty much every other non-game 3D application) useless.
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there is a
root window and use it for communication, that's kind of a problem
that needs to get fixed anyway.
If Jesse Allen (or someone else) creates a DIB engine for this years SoC,
shouldn't that make x11drv-replacements like a quartzdrv much easier to
create?
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Willie Sippel
unusable. It used to work with Wine from about a
year ago, IIRC.
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of applications that used to work - an acceptable
tradeoff, IMHO...
Moreover, fixing this may introduce some performance hit in the 'normal'
GL code (a bit like Huw's patch for GL on DIB rendering) so it may
actually be seen as a regression for gamers
Lionel
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Willie Sippel
Am Mittwoch, 26. April 2006 01:10 schrieb Raphael:
On Tuesday 25 April 2006 17:26, Willie Sippel wrote:
Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
Lionel Ulmer lionel.ulmer at free.fr writes:
On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote:
wouldn't
on the audio stream mixing in dsound
- the crossing of the two previous items
o fix the way dsound interfaces are gotten
from mm drivers (still a dirty hack today)
A+
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Willie Sippel
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A usable Implementation will work with a modified twain_32.dll
(and kernel32.dll / ntdll.dll), but without a Kernel-Module
(Example: via libusb).
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Willie Sippel
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improvements, IMHO. Windowed OpenGL support would be nice as well,
for game level editors (and many other things)... :-)
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Willie Sippel
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that's an issue the DIB engine would fix...?
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://www.steinberg.de/329+M54a708de802.html
ASIO description on Wikipedia:
http://en.wikipedia.org/wiki/Audio_stream_input_output
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.
Stuff like that really shouldn't happen given that many people (among
those also Windows core developers) say that our scheduling and thread
creation performance usually beats Windows XP hands down.
Andreas
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Willie Sippel
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Am Mittwoch, 5. April 2006 00:57 schrieb Con Kolivas:
On Wednesday 05 April 2006 08:27, Willie Sippel wrote:
Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr:
Hi,
On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote:
On Wednesday 05 April 2006 00:34, Andreas Mohr wrote
Am Sonntag, 2. April 2006 15:23 schrieb Mike Hearn:
On Sun, 02 Apr 2006 03:49:39 +0200, Willie Sippel wrote:
Just tested Mike's patch with realtime-lsm. Running Wine as regular user
now gives perfect audio with no stutter for every application I tried so
far. So yes, realtime-lsm actually
(BadMatch, X_GLXCreateGLXPixmap).
[1]: http://www.pouet.net/prod.php?which=18350
[2]: http://www.pouet.net/prod.php?which=18351
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suitable license (you may
redistribute sourcecode, writing documentation is not forbidden, and the
license even states that you may do whatever is legal with the stuff if you
don't live in the United States) AFAICT:
http://www.microsoft.com/whdc/driver/wdf/default.mspx
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Willie Sippel
, as well as increasing the buffer
size, is definitely another (complementary) option...
Chris
On 3/31/06, Willie Sippel [EMAIL PROTECTED] wrote:
Am Freitag, 31. März 2006 23:38 schrieb Mike Hearn:
Until it crashes your box of course...
If a Windows program has a habit of hard freezing
Am Samstag, 1. April 2006 18:21 schrieb Willie Sippel:
OK, but it should work with cards that do hardware acceleration then (eg,
SB Audigy), with emulation disabled and acceleration set to full? Another
idea could be to use realtime-lsm I think (grants realtime permissions to
specific non-root
handling it seems - could be a
nice test app.
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at least as
conveniant as suggesting to run Wine as root... ;-)
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Willie Sippel
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, a Cedega-like
approach be feasible? They seem to ignore 'chromeless' windows and handle
them just like regular windows (with window decoration and all, for Steam for
example) - this is obviously not correct, but it would at least work 'till
someone comes up with a real fix...?
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Willie Sippel
Am Mittwoch, 29. März 2006 11:39 schrieb Mike McCormack:
Willie Sippel wrote:
You announced working on the unmanaged window problem in September 2001
IIRC, but I guess you didn't so far? Wouldn't, for the time being, a
Cedega-like approach be feasible? They seem to ignore 'chromeless
Am Mittwoch, 29. März 2006 13:15 schrieb Mike McCormack:
Willie Sippel wrote:
Probably true. But Wine has several problems where a 'real' fix is so
very complicated that we won't see something anytime soon, probably for
years to come (like the DIB engine, planned for years, but nobody seems
approach ([2], Motif WM hints) to
disable borders, and this concept works with pretty much every window
manager...
[1]: http://www.libsdl.org/pipermail/sdl/2000-January/023704.html
[2]:
http://www.pygtk.org/pygtk2reference/class-gdkwindow.html#method-gdkwindow--set-decorations
--
Willie Sippel
Am Mittwoch, 29. März 2006 15:14 schrieb Marcus Meissner:
On Wed, Mar 29, 2006 at 02:47:06PM +0200, Willie Sippel wrote:
...
Isn't it just better to start with a patch that is right, but will
still show regressions, then fix those regressions, as opposed to
starting with a patch
Am Mittwoch, 29. März 2006 16:26 schrieb Robert Shearman:
Willie Sippel wrote:
However, I ranted enough I think. Back to the real problem. AFAIU, there's
only a single common/ feasible/ intelligent way to create borderless
windows on X11 - managed windows with 'no decoration' Motif hints
- the.popular.demo ;) ) You can get it at:
http://www.pouet.net/prod.php?which=9450
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or something. I think iptables won't
help there, but I think such a setting could be helpfull - preventing
applications from calling home and such...?
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for the GUI.
I'll check your updated patch and report again later.
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(which is correct), not blue as it used to be without your
patch. Aura shows the missing widgets bug like before, but the background is
transparent instead of light grey with your new patch applied.
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Willie Sippel
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(DAZ|Studio requires 32bit color depth or something), and the program
exited. I think more recent versions of DAZ|Studio still give the error
message but continue to load. Haven't tested the program in the last few
months, though (it's unusable as it uses OpenGL viewports)...
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Willie Sippel
their drawing
code should be very similar. But Aura's used to work, while Mirage's always
produced borked results - painting stuff blue and distorted instead of gray.
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directory.
But it seems to match the results in the PR.
Why not simply use a seperate dir for your experiments?
WINEPREFIX=~/.winetest wineprefixcreate and WINEPREFIX=~/.winetest wine
$RANDOM_TEST_APP should be all you need, no? ;-)
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Willie Sippel
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-related stuff. Maybe something like that happens to you?
Just check that all DLLs are built and in place, and make sure there were no
errors during compile (like I said, with some DLLs, Wine just continues to
build even though errors appear)...
Ciao,
Willie
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Willie Sippel
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, leaked the Windows sources) still
offers and supports IE, part of Mainwin, for UNIX and Linux. In fact,
Softimage XSI for Linux, which uses Mainwin, comes with IE 5.0 or 5.5 (Linux
native). XSI for IRIX also came with IE.
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Willie Sippel
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=201
Alex Villacís Lasso
Also reminds me of my pet-bug:
http://bugs.winehq.org/show_bug.cgi?id=1973
So my bug might be a duplicate of 201 then, it seems...?
Ciao,
Willie
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Willie Sippel
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supposed to be...
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in SetBitmapBits. Does this work for you?
All three patches (yours and the two by Marcus) fix bug 4034... ;-)
Ciao,
Willie
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Willie Sippel
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this (the unicode stuff is _way_
over my head), I found this description and a glyph table - there seems to be
next to know useful info on MB_USEGLYPHCHARS on MSDN, so maybe it helps:
http://blogs.msdn.com/michkap/archive/2005/02/26/381020.aspx
Ciao,
Willie
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Willie Sippel
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Am Montag, 12. Dezember 2005 02:16 schrieb Mike McCormack:
Willie Sippel wrote:
I just tried to find out why Poser won't display any fonts (no luck,
BTW), when I noticed the obviously quite common MB_USEGLYPHCHARS not
supported fixme. I don't know if it's related to the missing fonts
-pixmap_depth) */
+switch(bitmap.bmBitsPixel)
{
case 1:
for (h=0;hheight;h++)
===
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Cyril Margorin
Ciao,
Willie
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Willie Sippel
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: 5 (X_GLXMakeCurrent)
Serial number of failed request: 7093
Current serial number in output stream: 7093
Stefan
Ciao,
Willie
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] Error 1
make[2]: Leaving directory `/store/Download/wine/wine/dlls/wined3d'
make[1]: *** [wined3d] Error 2
make[1]: Leaving directory `/store/Download/wine/wine/dlls'
make: *** [dlls] Error 2
Ciao,
Willie
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Willie Sippel
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with gcc 4.0.2) - I guess that's at least one of the reasons why it
wasn't applied...?
See:
dib.c: In function 'X11DRV_DIB_DoCopyDIBSection':
dib.c:4186: error: invalid operands to binary ==
make[2]: *** [dib.o] Error 1
Thanks for reply,
Oldrich Jedlicka.
Ciao,
Willie
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Willie Sippel
... :-)
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Willie Sippel
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Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel [EMAIL PROTECTED] wrote:
Out from Boneville, Telltale Games
Shows a black screen as soon as it enters D3D mode - music plays, menu
gives feedback, but it stays black. Used to show stuff without the patch.
Demo
_and_ game). ;-)
It seems to be running fine here, the sounds a bit jumpy though.
Huh? Mousepointer works? Music actually plays (without To less out
space-messages)? Particle effects get displayed? No unrecognized format
FIXMEs?
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Willie Sippel
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Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel:
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel [EMAIL PROTECTED] wrote:
Out from Boneville, Telltale Games
Shows a black screen as soon as it enters D3D mode - music plays, menu
gives feedback
, starving other processes. Usually,
increasing the priority of wine (nice -1 is sufficient, during the
installation), and setting it back to 0 after a few seconds fixes this
problem for a few minutes and the installation gets faster. Then, the problem
appears again...
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Willie Sippel
.
Thanks,
Willie
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Am Donnerstag, 10. November 2005 09:27 schrieb Jakob Eriksson:
Willie Sippel wrote:
Hi there.
I want to offer 100 EUR for a fix for bug #1973. It's not much, and I have
no idea how complicated the bug is to fix, but maybe it's only trivial
problem.
The URL in Bugzilla is 404 again
Am Donnerstag, 10. November 2005 17:34 schrieb Andreas Mohr:
On Wed, Nov 09, 2005 at 11:12:03PM +0100, Willie Sippel wrote:
I'm sorry if a request like that is not allowed/ wanted, I couldn't find
any info regarding bounties on bugfixes.
No, I'd say if anything, then the OSS area should see
is interested, I'll pay 50 EUR
for the patch, and another 50 EUR once/ if it gets commited - if possible via
Paypal.
I'm sorry if a request like that is not allowed/ wanted, I couldn't find any
info regarding bounties on bugfixes.
Ciao,
Willie
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Willie Sippel
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at:
http://www.bauhaussoftware.com/download/registered/final_1_dot_zero/RCI1/Mirage_v101_Installer.exe
Maybe someone wants to look into this...? ;-)
BTW, I already sent a mail about this issue some months ago, but got no
reply...
Ciao,
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Willie Sippel [EMAIL PROTECTED]
[ z ] !
.
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Willie Sippel [EMAIL PROTECTED]
[ z ] !
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