Re: opengl32: Correctly size and position opengl child windows

2006-10-11 Thread Willie Sippel
Am Freitag, 6. Oktober 2006 18:09 schrieb Willie Sippel: Am Freitag, 6. Oktober 2006 15:26 schrieb Ulrich Czekalla: From our discussions at wineconf we concluded that overriding the various functions such as glViewport and glScissor will get us there for most applications. The only

Re: opengl32: Correctly size and position opengl child windows

2006-10-06 Thread Willie Sippel
at studio.daz3d.com. I'd test your patch myself, but OpenGL in Wine is completely broken for me for a few weeks now, and I have no idea how to fix it (D3D works just fine, though)... Ciao, Willie -- Willie Sippel | Tritium Studios

Client-side DIB copy optimization patch on Bugzilla

2006-10-06 Thread Willie Sippel
-patches AFAIK, I thought I should mention it here so it doesn't get overlooked. Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: Copy protection

2006-10-02 Thread Willie Sippel
writes a key somewhere on the harddisk. Not on the file system, but somewhere in the unused space after the MBR IIRC. It should be quite hard to make this work I think? Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http

Re: My Wineconf 2006 trip report

2006-09-18 Thread Willie Sippel
Thanks a lot for the writeup! Regarding the 1.0 goals, is that nasty OpenGL viewport bug (2398) still considered a blocker? What about the DIB engine (421), or at least the client-side DIB copy optimization (3902)? Did you talk about those issues? Ciao, Willie -- Willie Sippel

Re: DIB Engine

2006-08-24 Thread Willie Sippel
. With the main window minimized, it works like a charm (but is unusable for obvious reasons, being an audio production app and all that). Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL

Re: IID_IUnknown not defined?

2006-07-16 Thread Willie Sippel
directory `/store/Download/wine/wine/dlls' make: *** [dlls] Error 2 I use the exact same configure options for about a year now, and I've never seen this error before. Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http

Re: DAZ Studio

2006-06-04 Thread Willie Sippel
the crash dialog. Wine can't handle OpenGL viewports, which makes DAZ|Studio (and pretty much every other non-game 3D application) useless. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: DDraw, wined3d (d3d8, d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only

2006-04-30 Thread Willie Sippel
there is a root window and use it for communication, that's kind of a problem that needs to get fixed anyway. If Jesse Allen (or someone else) creates a DIB engine for this years SoC, shouldn't that make x11drv-replacements like a quartzdrv much easier to create? -- Willie Sippel

Re: DAZ Studio

2006-04-29 Thread Willie Sippel
unusable. It used to work with Wine from about a year ago, IIRC. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: SOC project

2006-04-25 Thread Willie Sippel
of applications that used to work - an acceptable tradeoff, IMHO... Moreover, fixing this may introduce some performance hit in the 'normal' GL code (a bit like Huw's patch for GL on DIB rendering) so it may actually be seen as a regression for gamers Lionel -- Willie Sippel

Re: SOC project

2006-04-25 Thread Willie Sippel
Am Mittwoch, 26. April 2006 01:10 schrieb Raphael: On Tuesday 25 April 2006 17:26, Willie Sippel wrote: Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders: Lionel Ulmer lionel.ulmer at free.fr writes: On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote: wouldn't

Re: SoC idea: improve dsound/winmm

2006-04-22 Thread Willie Sippel
on the audio stream mixing in dsound - the crossing of the two previous items o fix the way dsound interfaces are gotten from mm drivers (still a dirty hack today) A+ -- Willie Sippel | Tritium Studios // | __ ///| http

Re: SOC: More Ideas

2006-04-20 Thread Willie Sippel
A usable Implementation will work with a modified twain_32.dll (and kernel32.dll / ntdll.dll), but without a Kernel-Module (Example: via libusb). -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com

Re: SOC project

2006-04-19 Thread Willie Sippel
improvements, IMHO. Windowed OpenGL support would be nice as well, for game level editors (and many other things)... :-) -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: SOC project

2006-04-19 Thread Willie Sippel
that's an issue the DIB engine would fix...? -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: [SOC] ASIO

2006-04-18 Thread Willie Sippel
://www.steinberg.de/329+M54a708de802.html ASIO description on Wikipedia: http://en.wikipedia.org/wiki/Audio_stream_input_output -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Willie Sippel
. Stuff like that really shouldn't happen given that many people (among those also Windows core developers) say that our scheduling and thread creation performance usually beats Windows XP hands down. Andreas -- Willie Sippel | Tritium Studios

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Willie Sippel
Am Mittwoch, 5. April 2006 00:57 schrieb Con Kolivas: On Wednesday 05 April 2006 08:27, Willie Sippel wrote: Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr: Hi, On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: On Wednesday 05 April 2006 00:34, Andreas Mohr wrote

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-03 Thread Willie Sippel
Am Sonntag, 2. April 2006 15:23 schrieb Mike Hearn: On Sun, 02 Apr 2006 03:49:39 +0200, Willie Sippel wrote: Just tested Mike's patch with realtime-lsm. Running Wine as regular user now gives perfect audio with no stutter for every application I tried so far. So yes, realtime-lsm actually

Re: [opengl] Another possible fix for the BadMatch error

2006-04-03 Thread Willie Sippel
(BadMatch, X_GLXCreateGLXPixmap). [1]: http://www.pouet.net/prod.php?which=18350 [2]: http://www.pouet.net/prod.php?which=18351 -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: Direct3D, the kernel and ReactOS

2006-04-01 Thread Willie Sippel
suitable license (you may redistribute sourcecode, writing documentation is not forbidden, and the license even states that you may do whatever is legal with the stuff if you don't live in the United States) AFAICT: http://www.microsoft.com/whdc/driver/wdf/default.mspx -- Willie Sippel

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-01 Thread Willie Sippel
, as well as increasing the buffer size, is definitely another (complementary) option... Chris On 3/31/06, Willie Sippel [EMAIL PROTECTED] wrote: Am Freitag, 31. März 2006 23:38 schrieb Mike Hearn: Until it crashes your box of course... If a Windows program has a habit of hard freezing

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-01 Thread Willie Sippel
Am Samstag, 1. April 2006 18:21 schrieb Willie Sippel: OK, but it should work with cards that do hardware acceleration then (eg, SB Audigy), with emulation disabled and acceleration set to full? Another idea could be to use realtime-lsm I think (grants realtime permissions to specific non-root

Re: Keyboard Rewrite

2006-03-31 Thread Willie Sippel
handling it seems - could be a nice test app. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-03-31 Thread Willie Sippel
at least as conveniant as suggesting to run Wine as root... ;-) -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
, a Cedega-like approach be feasible? They seem to ignore 'chromeless' windows and handle them just like regular windows (with window decoration and all, for Steam for example) - this is obviously not correct, but it would at least work 'till someone comes up with a real fix...? -- Willie Sippel

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 11:39 schrieb Mike McCormack: Willie Sippel wrote: You announced working on the unmanaged window problem in September 2001 IIRC, but I guess you didn't so far? Wouldn't, for the time being, a Cedega-like approach be feasible? They seem to ignore 'chromeless

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 13:15 schrieb Mike McCormack: Willie Sippel wrote: Probably true. But Wine has several problems where a 'real' fix is so very complicated that we won't see something anytime soon, probably for years to come (like the DIB engine, planned for years, but nobody seems

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
approach ([2], Motif WM hints) to disable borders, and this concept works with pretty much every window manager... [1]: http://www.libsdl.org/pipermail/sdl/2000-January/023704.html [2]: http://www.pygtk.org/pygtk2reference/class-gdkwindow.html#method-gdkwindow--set-decorations -- Willie Sippel

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 15:14 schrieb Marcus Meissner: On Wed, Mar 29, 2006 at 02:47:06PM +0200, Willie Sippel wrote: ... Isn't it just better to start with a patch that is right, but will still show regressions, then fix those regressions, as opposed to starting with a patch

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 16:26 schrieb Robert Shearman: Willie Sippel wrote: However, I ranted enough I think. Back to the real problem. AFAIU, there's only a single common/ feasible/ intelligent way to create borderless windows on X11 - managed windows with 'no decoration' Motif hints

Interesting D3D testapp

2006-03-29 Thread Willie Sippel
- the.popular.demo ;) ) You can get it at: http://www.pouet.net/prod.php?which=9450 -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: disallow networking flag

2006-03-20 Thread Willie Sippel
or something. I think iptables won't help there, but I think such a setting could be helpfull - preventing applications from calling home and such...? -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-18 Thread Willie Sippel
for the GUI. I'll check your updated patch and report again later. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-18 Thread Willie Sippel
(which is correct), not blue as it used to be without your patch. Aura shows the missing widgets bug like before, but the background is transparent instead of light grey with your new patch applied. -- Willie Sippel | Tritium Studios

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-17 Thread Willie Sippel
(DAZ|Studio requires 32bit color depth or something), and the program exited. I think more recent versions of DAZ|Studio still give the error message but continue to load. Haven't tested the program in the last few months, though (it's unusable as it uses OpenGL viewports)... -- Willie Sippel

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-17 Thread Willie Sippel
their drawing code should be very similar. But Aura's used to work, while Mirage's always produced borked results - painting stuff blue and distorted instead of gray. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium

Re: spss can't even install...

2006-03-11 Thread Willie Sippel
directory. But it seems to match the results in the PR. Why not simply use a seperate dir for your experiments? WINEPREFIX=~/.winetest wineprefixcreate and WINEPREFIX=~/.winetest wine $RANDOM_TEST_APP should be all you need, no? ;-) -- Willie Sippel | Tritium Studios

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Willie Sippel
-related stuff. Maybe something like that happens to you? Just check that all DLLs are built and in place, and make sure there were no errors during compile (like I said, with some DLLs, Wine just continues to build even though errors appear)... Ciao, Willie -- Willie Sippel | Tritium

Re: Windows Everywhere foresaw Wine back in 1993?

2006-02-10 Thread Willie Sippel
, leaked the Windows sources) still offers and supports IE, part of Mainwin, for UNIX and Linux. In fact, Softimage XSI for Linux, which uses Mainwin, comes with IE 5.0 or 5.5 (Linux native). XSI for IRIX also came with IE. -- Willie Sippel | Tritium Studios

Re: StretchDIBits function problem.

2006-01-27 Thread Willie Sippel
=201 Alex Villacís Lasso Also reminds me of my pet-bug: http://bugs.winehq.org/show_bug.cgi?id=1973 So my bug might be a duplicate of 201 then, it seems...? Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http

Re: has the LGPL licence fell through ?

2005-12-20 Thread Willie Sippel
supposed to be... -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: PATCH: handle NULL XImage in GetBitmapBits

2005-12-13 Thread Willie Sippel
in SetBitmapBits. Does this work for you? All three patches (yours and the two by Marcus) fix bug 4034... ;-) Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

MB_USEGLYPHCHARS glyph table

2005-12-11 Thread Willie Sippel
this (the unicode stuff is _way_ over my head), I found this description and a glyph table - there seems to be next to know useful info on MB_USEGLYPHCHARS on MSDN, so maybe it helps: http://blogs.msdn.com/michkap/archive/2005/02/26/381020.aspx Ciao, Willie -- Willie Sippel | Tritium Studios

Re: MB_USEGLYPHCHARS glyph table

2005-12-11 Thread Willie Sippel
Am Montag, 12. Dezember 2005 02:16 schrieb Mike McCormack: Willie Sippel wrote: I just tried to find out why Poser won't display any fonts (no luck, BTW), when I noticed the obviously quite common MB_USEGLYPHCHARS not supported fixme. I don't know if it's related to the missing fonts

Re: LoadImage (4bpp) / CopyImage() crashing

2005-12-09 Thread Willie Sippel
-pixmap_depth) */ +switch(bitmap.bmBitsPixel) { case 1: for (h=0;hheight;h++) === -- Cyril Margorin Ciao, Willie -- Willie Sippel | Tritium Studios

Re: OpenGL regression

2005-12-08 Thread Willie Sippel
: 5 (X_GLXMakeCurrent) Serial number of failed request: 7093 Current serial number in output stream: 7093 Stefan Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL

Re: [wined3d] cube texture named constants

2005-12-08 Thread Willie Sippel
] Error 1 make[2]: Leaving directory `/store/Download/wine/wine/dlls/wined3d' make[1]: *** [wined3d] Error 2 make[1]: Leaving directory `/store/Download/wine/wine/dlls' make: *** [dlls] Error 2 Ciao, Willie -- Willie Sippel | Tritium Studios

Re: Bug in monochrome bitmaps

2005-11-23 Thread Willie Sippel
with gcc 4.0.2) - I guess that's at least one of the reasons why it wasn't applied...? See: dib.c: In function 'X11DRV_DIB_DoCopyDIBSection': dib.c:4186: error: invalid operands to binary == make[2]: *** [dib.o] Error 1 Thanks for reply, Oldrich Jedlicka. Ciao, Willie -- Willie Sippel

Re: Bug in monochrome bitmaps

2005-11-23 Thread Willie Sippel
... :-) -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: --- Willie Sippel [EMAIL PROTECTED] wrote: Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
_and_ game). ;-) It seems to be running fine here, the sounds a bit jumpy though. Huh? Mousepointer works? Music actually plays (without To less out space-messages)? Particle effects get displayed? No unrecognized format FIXMEs? -- Willie Sippel | Tritium Studios

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel: Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: --- Willie Sippel [EMAIL PROTECTED] wrote: Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback

Re: [Starcraft-installer] Files copy very slowly

2005-11-17 Thread Willie Sippel
, starving other processes. Usually, increasing the priority of wine (nice -1 is sufficient, during the installation), and setting it back to 0 after a few seconds fixes this problem for a few minutes and the installation gets faster. Then, the problem appears again... -- Willie Sippel

Re: A small bounty for fixing a bug

2005-11-14 Thread Willie Sippel
. Thanks, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com [EMAIL PROTECTED]

Re: A small bounty for fixing a bug

2005-11-10 Thread Willie Sippel
Am Donnerstag, 10. November 2005 09:27 schrieb Jakob Eriksson: Willie Sippel wrote: Hi there. I want to offer 100 EUR for a fix for bug #1973. It's not much, and I have no idea how complicated the bug is to fix, but maybe it's only trivial problem. The URL in Bugzilla is 404 again

Re: A small bounty for fixing a bug

2005-11-10 Thread Willie Sippel
Am Donnerstag, 10. November 2005 17:34 schrieb Andreas Mohr: On Wed, Nov 09, 2005 at 11:12:03PM +0100, Willie Sippel wrote: I'm sorry if a request like that is not allowed/ wanted, I couldn't find any info regarding bounties on bugfixes. No, I'd say if anything, then the OSS area should see

A small bounty for fixing a bug

2005-11-09 Thread Willie Sippel
is interested, I'll pay 50 EUR for the patch, and another 50 EUR once/ if it gets commited - if possible via Paypal. I'm sorry if a request like that is not allowed/ wanted, I couldn't find any info regarding bounties on bugfixes. Ciao, Willie -- Willie Sippel | Tritium Studios

Strange drawing problem (32bit DIBs)

2004-05-05 Thread Willie Sippel
at: http://www.bauhaussoftware.com/download/registered/final_1_dot_zero/RCI1/Mirage_v101_Installer.exe Maybe someone wants to look into this...? ;-) BTW, I already sent a mail about this issue some months ago, but got no reply... Ciao, -- Willie Sippel [EMAIL PROTECTED] [ z ] !

What about applications that need 32bit DIB's?

2004-02-17 Thread Willie Sippel
. -- Willie Sippel [EMAIL PROTECTED] [ z ] !