drawprim.c and my last patchwatcher failure and question

2008-09-16 Thread celticht32
Ok I went back blew away my git tree and got the latest one out there... I then did one patch apply using one of my patches... and started rethinking the way I was doing? drawStridedSlow. Looking further into the code I found there was another function further down that did the switch but it

Re: Debugging Wine thoughts

2008-09-10 Thread celticht32
Is there any documentation on the wine site how to set this up stefan???  It may be a start to what I am thinking. chris -Original Message- From: Stefan Dösinger [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: wine-devel@winehq.org Sent: Wed, 10 Sep 2008 11:32 am Subject: RE:

Re: Size of SUBHEAP in heap.c

2008-09-10 Thread celticht32
This sounds like a segment / Boundry issue... how far up does it repeat this action? or have you tried??? is it an even number of blocks that the error does not occur? Chris -Original Message- From: Martin Profittlich [EMAIL PROTECTED] To: wine-devel@winehq.org Sent: Wed, 10

Re: socket errors...

2008-09-09 Thread celticht32
Ok thanks... so its safe to ignore which is what I was wondering =) Chris -Original Message- From: Damjan Jovanovic [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: wine-devel wine-devel@winehq.org Sent: Tue, 9 Sep 2008 1:01 am Subject: Re: socket errors... On Tue, Sep 9,

patchwatcher online

2008-08-12 Thread celticht32
couldn't you instead when the patchwatcher takes the patch it assigns it a patch # and require if there is a patch dependency? that the person put into a comment REQ_PATCH: 123456,15456, etc.. ? That way when a diff is done for the patch it would appear in the patch diff? Then patchwatcher

Re: one liner patch to stop crash, everquest2.exe

2008-07-21 Thread celticht32
yes I am looking at the shaders... and am noticing something as well in the traces... some reason when it goes to ask how much memory to use... on my machine it thinks it only has 16mb of texture memory.. when the laptop has 256mb of video ram...? if you look in device.c the pixel shader fails

uhandled exception error

2008-07-15 Thread celticht32
I have finally tracked this down and have the patch for an unhandled exception error. The error occurs in? provider.c in routine : static HRESULT DXDiag_InitDXDiagDirectShowFiltersContainer(IDxDiagContainer* pSubCont) which is in provider.c in dxdiagn dll. I won't post the whole

Re: Possible issue with win.c and help

2008-07-01 Thread celticht32
-Original Message- From: Lei Zhang [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: wine-devel@winehq.org Sent: Tue, 1 Jul 2008 11:34 am Subject: Re: Possible issue with win.c and help On Mon, Jun 30, 2008 at 9:05 PM, Chris Ahrendt [EMAIL PROTECTED] wrote: Ok in my ever

context.c

2008-06-26 Thread celticht32
Has anyone looked at the changes put on the list for context.c? Just had not heard anything.. I assume it is because I am new and all but still...just trying to help per the request on the wine site =) chris

ok lets try this yet again

2008-06-26 Thread celticht32
I am sorry everyone for the spam =) been awhile since I developed stuff, been so used to designing things? =) here in all its glorry is the diff -u context.c context.c.new diff.txt file I couldnt get the -c option to work so here is just the -u --- context.c??? 2008-06-26 13:52:57.0

Ok guys...

2008-06-26 Thread celticht32
Thank you so much for being patient and showing me how to do this.. with much help from everyone here is what the results are : Patch 1 : File : wine-1.0/dlls/wined3d/context.c --- context.c??? 2008-06-26 13:52:57.0 -0400 +++ context.c.patch1??? 2008-06-26 15:19:15.0 -0400 @@

yes I am trying to get feedback before I put it...

2008-06-26 Thread celticht32
on the patch list... The first patch is for a bug I tracked down in context.c that is causing some of the behavior that wine is having with the ATI graphics driver. The second patch? was something I noticed in the code as well that looked a little off which also relates to the way iPixel

Code Review and findings in d3d while working on figuring out why...

2008-06-24 Thread celticht32
Ok I have been wandering around the code in context.c and have found a few things that I have opened a bug on (14000) but in further looking in context.c if I comment out the lines between 237 and 245 wine seems to continue working better infact? (I no longer get no iPixel errors using

sorry forgot to cut and paste some code =)

2008-06-24 Thread celticht32
the code is in : wine-1.0/dlls/wined3d/context.c here is the changed code : /* This function takes care of WineD3D pixel format selection. */ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, WINED3DFORMAT ColorFormat, WINED3DFORMAT DepthStencilFormat, BOOL