Shouldn't this be inline?
---
dlls/d3dx9_36/effect.c |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 1e3de0c..a03e8a3 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -91,12 +91,12 @@
winehq in include/d3dx9effect.h adds in the definition of
ID3DXEffectCompiler
the methods:
STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter,
LPDIRECT3DPIXELSHADER9 pshader) PURE;
STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter,
LPDIRECT3DVERTEXSHADER9 vshader) PURE;
None of
The current code for the functions:
D3DXCreateEffectFromFileExW
http://source.winehq.org/ident?i=D3DXCreateEffectFromFileExW
D3DXCreateEffectFromFileExA
http://source.winehq.org/ident?i=D3DXCreateEffectFromFileExA
D3DXCreateEffectFromResourceExW
Could someone please confirm the following points?:
1. Sound system. The configuration that wine will implement is:
winmm -- WASAPI -- OpenAL
and
DirectSound -- OpenAL
After that is done wineoss, winejack, winealsa, ... will be removed from
the tree.
2. Integration of DosBOX or other
From some time when I run Civilization4 I get a myriad of these
messages and others with other formats:
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to
check compatibility for Format=WINED3DFMT_R16G16_FLOAT
Adding the following code solves the myriad of wine errors.
if
((format_desc-format==WINED3DFMT_R16_FLOAT)||(format_desc-format==WINED3DFMT_R16G16_FLOAT)
||(format_desc-format==WINED3DFMT_R16G16B16A16_FLOAT)
||(format_desc-format==WINED3DFMT_R32_FLOAT)
. pdecl is just an input.
Last, yeah I know. It is a pity. When I am on holiday is when I have more
time...
H. Verbeet escribió:
2008/8/5 Luis Busquets [EMAIL PROTECTED]:
+static const D3DVERTEXELEMENT9 lc={0xFF,0,D3DDECLTYPE_UNUSED,0,0,0};
What do you use this for?
+while
When I try to compile the wine tree of today I get an error compiling
avisplit.o: There is no rule to build fourcc.h needed for avisplit.o
/make[2]: *** No hay ninguna regla para construir el objetivo
`fourcc.h', necesario para `avisplit.o'. Alto.
make[2]: se sale del directorio
Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl.
http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/index.html
/*
* Direct3D X 9 texture file
*
* Copyright (C) 2008 Luis Busquets
*
* This library is free software; you can redistribute it and/or
* modify
--- /dev/null
+++ b/dlls/d3dx8/mesh.c
@@ -0,0 +1,90 @@
+/*
+ * Direct3D X 8 mesh file
+ *
+ * Copyright (C) 2008 Luis Busquets
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free
merge both patches (1 and) in just one?
H. Verbeet escribio':
On 08/04/2008, Luis Busquets [EMAIL PROTECTED] wrote:
Implementation of D3DXGetFVFVertexSize. With this patch WINE responds
correctly to the tests of D3DXGetFVFVertexSize sent in patch 1/4 of today.
You have to either send
The +1 of the end is because finally address points to the end token. So
+1 is the end token. This function has been tested with all shaders of
Civilization 4 and has responded successfully.
The attached patch has included the suggestions.
H. Verbeet escribió:
On 06/04/2008, Luis Busquets
I have read this patch sent in several times and have realised that every
time it contains a large number of goto's.
I certainly do not like goto in structured code.
My question to the forum is if it is allowed to use goto in wine or if
you prefer not to use it.
Even when this will make the code
It is the smae bug as 11340. The game executes binkplayer.exe and both
processes become stuck. If you kill one of them, the other executes
correctly (binkplayer.exe=plays a movie and stops, Patrician3.exe=begins
the game)
If you apply the patch that I have mentioned in the bug, the problem is
No. I am not using any native dll.
The program to install hangs the moment I pres the button Install and
aborts saying that:
wine: Call from 0x73ba1895 to unimplemented function
GDI32.dll.NamedEscape, aborting
Luis C. Busquets Pérez wrote:
I am having problems with a bunch of three games
Just to add that msdn states that
Direct3D 10 limits the use of assembly language to that of debugging
purposes only, therefore any hand written assembly shaders used in
Direct3D 9 will need to be converted to HLSL.
http://msdn2.microsoft.com/en-us/library/bb205073.aspx#Porting_Shaders
I think
hlsl2glsl is the good solution for implementing shaders on directX 10.
Nevertheless, the hlsl compilation to tokens has to be done for d3d9. On
the other hand, if we implement d3dx9_xx, it is likely that the
application will be using the compile D3DX9CompileShader to get the
tokens. Currently it
Ok. I get that the program realeased by a private vendor is not good.
Nevertheless, what about the philosophy? What about:
1. The implementation shaders of DirectX 10 making the card compile GLSL
code generate by transforming the HLSL code.
2. The Implementation for D3DX9 of the possibility to
Just to add more clarity to the IPR of computer programs and if it is
legal to decompile and implement a program again.
In Europe, software is protected by Council Directive 91/250/EEC of 14 May
1991 on the legal protection of computer programs
else eliminated.
---
dlls/d3dx8/d3dx8_main.c | 18 +-
include/d3dx8core.h |2 +-
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c
index 9221221..81a1eca 100644
--- a/dlls/d3dx8/d3dx8_main.c
+++
I say that it is more readable because I understood you wanted the return
code as soon as possible, but, anyway, what would you propose as code for
this function?
Would the following work for you?
+
+ if ( !pSrcFile )
+ return D3DXERR_INVALIDDATA;
+ else
+ {
+ LPWSTR pSrcFileW = NULL;
+
Is there any standard function in WINE to transform an Ansi string into a
Unicode string?
And the opposite?
Web page:
http://www.winehq.org/site/winapi_stats
on wine statistics does not work.
Dear all,
Which program do I have to use to get connected in the #winehq channel?
I have truly been out of chatting for a long time.
Dear all,
In relation to the file msvcrt40.dll
File Version 5.1.2600.2180
Product Version 5.1.2600.2180
This file has been transformed and forwards all of its calls to either
msvcrt.dll or msvcirt.dll
The forwards to msvcrt.dll are set in the current wine msvcr40.spec but
the rest of the
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