Re: [1/10] - [10/10] WineD3D

2007-02-16 Thread Neil Skrypuch
On Wednesday 14 February 2007, Mirek wrote: Luke Bratch napsal(a): Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some Nvidia SDK demos are completly fixed! How did you test 3DMark2006? When I try and run it, it tells me I need Pixel Shader 2.0 support. I

Re: [1/10] - [10/10] WineD3D

2007-02-16 Thread H. Verbeet
On 16/02/07, Neil Skrypuch [EMAIL PROTECTED] wrote: http://otc.dyndns.org/stuff/wineshots/3dmark_capshack.patch That won't apply/compile anymore, use the attached patch instead. --- dlls/wined3d/directx.c |7 --- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git

[1/10] - [10/10] WineD3D

2007-02-15 Thread Luke Bratch
Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some Nvidia SDK demos are completly fixed! How did you test 3DMark2006? When I try and run it, it tells me I need Pixel Shader 2.0 support. I have UseGLSL set to enabled and OffscreenRenderMode set to fbo, and the Pixel Shader

Re: [1/10] - [10/10] WineD3D

2007-02-14 Thread Stefan Dösinger
Am Mittwoch 14 Februar 2007 20:11 schrieb Mirek: Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some Nvidia SDK demos are completly fixed! Though I doubt that patch fixed it. You can do a regression test to find the patch that fixed it if you want, but last I tried to look

Re: [1/10] - [10/10] WineD3D

2007-02-14 Thread Mirek
Luke Bratch napsal(a): Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some Nvidia SDK demos are completly fixed! How did you test 3DMark2006? When I try and run it, it tells me I need Pixel Shader 2.0 support. I have UseGLSL set to enabled and OffscreenRenderMode set to