On Wednesday 14 February 2007, Mirek wrote:
Luke Bratch napsal(a):
Wow, great work! 3DMark 2006 with fbo looks
realy coool!! And some
Nvidia SDK demos are completly fixed!
How did you test 3DMark2006? When I try and run it,
it tells me I need Pixel Shader 2.0 support.
I
On 16/02/07, Neil Skrypuch [EMAIL PROTECTED] wrote:
http://otc.dyndns.org/stuff/wineshots/3dmark_capshack.patch
That won't apply/compile anymore, use the attached patch instead.
---
dlls/wined3d/directx.c |7 ---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git
Wow, great work! 3DMark 2006 with fbo looks
realy coool!! And some
Nvidia SDK demos are completly fixed!
How did you test 3DMark2006? When I try and run it,
it tells me I need Pixel Shader 2.0 support.
I have UseGLSL set to enabled and OffscreenRenderMode
set to fbo, and the Pixel Shader
Am Mittwoch 14 Februar 2007 20:11 schrieb Mirek:
Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some
Nvidia SDK demos are completly fixed!
Though I doubt that patch fixed it. You can do a regression test to find the
patch that fixed it if you want, but last I tried to look
Luke Bratch napsal(a):
Wow, great work! 3DMark 2006 with fbo looks
realy coool!! And some
Nvidia SDK demos are completly fixed!
How did you test 3DMark2006? When I try and run it,
it tells me I need Pixel Shader 2.0 support.
I have UseGLSL set to enabled and OffscreenRenderMode
set to