Am Freitag, 24. April 2009 22:48:51 schrieb Henri Verbeet:
> Not my preferred fix, but I suppose it works.
>
> > @@ -359,6 +359,7 @@ static HRESULT WINAPI
> > IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
> > if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
> > pCaps->Vert
Not my preferred fix, but I suppose it works.
> @@ -359,6 +359,7 @@ static HRESULT WINAPI
> IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
> if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
> pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
> }
> +pCaps->Max