Re: [1/3] WineD3D: Use a sane default refresh rate

2009-08-19 Thread Stefan Dösinger
Am Wednesday 19 August 2009 15:09:03 schrieb Henri Verbeet: > Sure, it's picky like that. IIRC most battlefield games need > 800x...@60 to startup. Occasionally that's a problem on Windows as > well. It seems to me that you should be looking at why > EnumDisplaySettingsExW() didn't give you a refre

Re: [1/3] WineD3D: Use a sane default refresh rate

2009-08-19 Thread Henri Verbeet
2009/8/19 Stefan Dösinger : > Even if MSDN claims that a driver can enum a refresh rate of zero, games > evidently don't like it: Battlefield 1942 refuses to change the screen > resolution if all resolutions have a refresh rate of 0. > Sure, it's picky like that. IIRC most battlefield games need 80

Re: [1/3] WineD3D: Use a sane default refresh rate

2009-08-19 Thread Stefan Dösinger
Am Wednesday 19 August 2009 14:51:44 schrieb Stefan Dösinger: > > MSDN seems to disagree. "The value of 0 indicates an adapter default." > 0 for D3DADAPTER_DEFAULT certainly makes sense. But 0 as advertised refresh > rate does not. 0 probably makes sense as requested refresh rate, in the > sense o

Re: [1/3] WineD3D: Use a sane default refresh rate

2009-08-19 Thread Stefan Dösinger
Am Wednesday 19 August 2009 14:46:21 schrieb Henri Verbeet: > 2009/8/19 Stefan Dösinger : > > and its value(=0) is not sane > > MSDN seems to disagree. "The value of 0 indicates an adapter default." 0 as a refresh rate? Or in the sense of "this is the default adapter"? 0 for D3DADAPTER_DEFAULT cer

Re: [1/3] WineD3D: Use a sane default refresh rate

2009-08-19 Thread Henri Verbeet
2009/8/19 Stefan Dösinger : > and its value(=0) is not sane MSDN seems to disagree. "The value of 0 indicates an adapter default."