This also (partially) fixes the issue with NFS:MW where nothing except
the menus appears to be draw when setting the Visual Treatment option
to high.
The scene is now visible, but its scaled down in the y direction and
only covers about the top 2/3 of the screen ...
Hi, this patch caused big performance regression in some D3D games
(Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Mirek Slugen
Stefan Dösinger napsal(a):
This time with a FIXME for unsupported filtering options. If we implement
them, it should be done in Blt and private blitting
Am Mittwoch 17 Januar 2007 17:33 schrieb Mirek:
Hi, this patch caused big performance regression in some D3D games
(Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Yes, this is a known problem. It is a feature, not a bug :-)
The underlying Blit operation is pretty slow because
Confirmed. HL2 and Counter Strike Source work *much* faster in 1024x768
then in my default 800x600. However TRL is still roughly .2 FPS
I would like to note that this patch does fix intro movies in HL2 and
adds some missing details too (4th rotating panel in CSS stress test has
correct colors