The first part of the patch was fine, the only concern is the error
code. Since there is no WGL standard, the error codes thrown by
different drivers can be inconsistent :( I'm not sure if it is better
to set an error code at all or not. I'm not sure what I would
prefer...
Roderick
On Tue, Mar 29
2011/3/29 Roderick Colenbrander :
> I'm not sure if the only value error wglMakeCurrent should return is
> INVALID_HANDLE. What if glXMakeCurrent fails because of an invalid
> context? The return value may be similar, but don't remember for sure.
>
> Roderick
Practically speaking it seems to be ve
I'm not sure if the only value error wglMakeCurrent should return is
INVALID_HANDLE. What if glXMakeCurrent fails because of an invalid
context? The return value may be similar, but don't remember for sure.
Roderick
On Tue, Mar 29, 2011 at 7:42 AM, Matteo Bruni wrote:
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