Re: [2/4] wined3d: Track when the FBO is dirty.

2011-04-07 Thread Adam Martinson
On 03/27/2011 06:45 AM, Henri Verbeet wrote: On 21 March 2011 21:57, Adam Martinson wrote: @@ -2102,6 +2121,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm if (rt_count< context->gl_info->limits.buffers) memset(context->bli

Re: [2/4] wined3d: Track when the FBO is dirty.

2011-04-07 Thread Adam Martinson
On 04/07/2011 10:54 AM, Henri Verbeet wrote: On 7 April 2011 17:40, Adam Martinson wrote: I think I've addressed all of these... attached try #2. It doesn't compile. Heh... someone changed a variable name on me, sorry. >From d0ead7dd57d17d7ea0a590e66bea4e42cba873da Mon Sep 17 00:00:00 2001 F

Re: [2/4] wined3d: Track when the FBO is dirty.

2011-04-07 Thread Henri Verbeet
On 7 April 2011 18:55, Adam Martinson wrote: > Heh... someone changed a variable name on me, sorry. > Well yeah, things change. But how did you run the tests if the patch didn't compile?

Re: [2/4] wined3d: Track when the FBO is dirty.

2011-04-07 Thread Henri Verbeet
On 7 April 2011 17:40, Adam Martinson wrote: > I think I've addressed all of these... attached try #2. > It doesn't compile.

Re: [2/4] wined3d: Track when the FBO is dirty.

2011-03-27 Thread Henri Verbeet
On 21 March 2011 21:57, Adam Martinson wrote: > @@ -2102,6 +2121,7 @@ BOOL context_apply_clear_state(struct wined3d_context > *context, IWineD3DDeviceIm > if (rt_count < context->gl_info->limits.buffers) > memset(context->blit_targets + rt_count, 0, > (context->gl_i