On 03/27/2011 06:45 AM, Henri Verbeet wrote:
On 21 March 2011 21:57, Adam Martinson wrote:
@@ -2102,6 +2121,7 @@ BOOL context_apply_clear_state(struct wined3d_context
*context, IWineD3DDeviceIm
if (rt_count< context->gl_info->limits.buffers)
memset(context->bli
On 04/07/2011 10:54 AM, Henri Verbeet wrote:
On 7 April 2011 17:40, Adam Martinson wrote:
I think I've addressed all of these... attached try #2.
It doesn't compile.
Heh... someone changed a variable name on me, sorry.
>From d0ead7dd57d17d7ea0a590e66bea4e42cba873da Mon Sep 17 00:00:00 2001
F
On 7 April 2011 18:55, Adam Martinson wrote:
> Heh... someone changed a variable name on me, sorry.
>
Well yeah, things change. But how did you run the tests if the patch
didn't compile?
On 7 April 2011 17:40, Adam Martinson wrote:
> I think I've addressed all of these... attached try #2.
>
It doesn't compile.
On 21 March 2011 21:57, Adam Martinson wrote:
> @@ -2102,6 +2121,7 @@ BOOL context_apply_clear_state(struct wined3d_context
> *context, IWineD3DDeviceIm
> if (rt_count < context->gl_info->limits.buffers)
> memset(context->blit_targets + rt_count, 0,
> (context->gl_i