Stefan Dösinger wrote:
I'm sorry, I cannot reproduce this. Which settings are you using?
I see it now, it only occurs with medium post processing settings.
OK, I can't use the high settings for now because of the slowdowns.
Medium is the only half-working option for now.
The patch obviously
this patch break PP effects even more with Max Payne 2 (demo) and
ORM=backbuffer.
Bullettime PP works, but cutscene PP breaks. Interested in a screenshot?
I'm sorry, I cannot reproduce this. Which settings are you using?
cutscene post processing works flawlessly here with this patch, even if
I'm sorry, I cannot reproduce this. Which settings are you using?
I see it now, it only occurs with medium post processing settings.
The patch obviously has a flaw when the drawable is bigger than the target,
in which case the coordinate system's origin is outside of the target's
area. I think I