Re: [3/4] WineD3D: Store the pixel format in the texture
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet: > Shouldn't this be done for volume textures as well? It is done, unless I missed something: @@ -896,6 +898,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa object->width = Width; object->height = H
Re: [3/4] WineD3D: Store the pixel format in the texture
Shouldn't this be done for volume textures as well?