Re: [4/5] wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl.

2009-01-02 Thread Henri Verbeet
2009/1/2 Rob Shearman : > How many instances of this structure are likely to be in a process at > any one time? It seems to me as though as any memory savings gained by > making the BOOLs into bitfields will be taken up by increased code > size. There is also the risk that there will be a small per

Re: [4/5] wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl.

2009-01-02 Thread Rob Shearman
2008/12/30 Henri Verbeet : > > > From f6e4f88407491db8bb53d22d526f69b9ff761aaf Mon Sep 17 00:00:00 2001 > From: Henri Verbeet > Date: Tue, 30 Dec 2008 14:56:49 +0100 > Subject: wined3d: Convert some BOOLs to bitfields in struct > IWineD3DDeviceImpl. > > Also fills a 3 byte hole. > --- > dlls/wine