2009/1/2 Rob Shearman :
> How many instances of this structure are likely to be in a process at
> any one time? It seems to me as though as any memory savings gained by
> making the BOOLs into bitfields will be taken up by increased code
> size. There is also the risk that there will be a small per
2008/12/30 Henri Verbeet :
>
>
> From f6e4f88407491db8bb53d22d526f69b9ff761aaf Mon Sep 17 00:00:00 2001
> From: Henri Verbeet
> Date: Tue, 30 Dec 2008 14:56:49 +0100
> Subject: wined3d: Convert some BOOLs to bitfields in struct
> IWineD3DDeviceImpl.
>
> Also fills a 3 byte hole.
> ---
> dlls/wine