Re: [4/7] [wined3d] add NP2 fixup code to shader_hw_sample (ARB) (resend)
Am Monday 29 June 2009 21:42:20 schrieb Tobias Jakobi: +if (flags) FIXME(Only ordinary sampling from NP2 textures is supported.\n); Why does projected sampling not work? Is this a limit of Tex_rect or the NP2 fixup code? TXB certainly does not work because tex_rect doesn't
Re: [4/7] [wined3d] add NP2 fixup code to shader_hw_sample (ARB) (resend)
It's very easy. Only ordinary sampling is supported, because I have no application which I can use to test the others variants (only support the features you can actually test).