On Thu, May 10, 2012 at 4:28 PM, Matteo Bruni wrote:
> 2012/5/9 Józef Kucia :
>> + if ((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (pool !=
>> D3DPOOL_DEFAULT) && (usage != D3DUSAGE_DYNAMIC))
>> + {
>> + hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format,
>> pool, &te
2012/5/9 Józef Kucia :
> + mip_levels = min(src_info->MipLevels,
> IDirect3DCubeTexture9_GetLevelCount(cube_texture));
> + for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <=
> D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
> + {
> + size = src_info->Width;
> + for (mip_level = 0; mip_lev