Jan Zerebecki [EMAIL PROTECTED] writes:
This adds thread safety to CreateFakeGLContext and it's
corresponding Release function only. This addresses no thread
safety in the rest of wined3d, which AFAIk as a whole is still
not thread safe. When addressing thread safety in wined3d it must
also
On Tue, Nov 21, 2006 at 07:10:30PM +0800, Dmitry Timoshkov wrote:
You could avoid a call to LeaveCriticalSection by moving
EnterCriticalSection
after the wined3d_fake_gl_context_available check.
This would make this sequence of events (perhaps only in theory)
possible:
release