Stefan Dösinger wrote:
> +    if(memcmp(&This->updateStateBlock->scissorRect, pRect, sizeof(*pRect)) 
> == 0) {
> +        TRACE("App is setting the old scissor rectangle over, nothing to 
> do\n");
> +        return WINED3D_OK;
> +    }
>      memcpy(&This->updateStateBlock->scissorRect, pRect, sizeof(*pRect));

You should use EqualRect() and CopyRect() instead of memcmp and memcpy for
RECTs.

Vitaliy


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