Re: [9/10] WineD3D: Use VBOs for index buffers

2007-02-20 Thread Mirek
Stefan Dösinger napsal(a): Am Dienstag 20 Februar 2007 15:03 schrieb Mirek: Hi, this patch caused regression in many Direct3D games. TES IV: Oblivion can't start game (menu works), Flatout II is completly broken, Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried rewrite GLint

Re: [9/10] WineD3D: Use VBOs for index buffers

2007-02-20 Thread Stefan Dösinger
Am Dienstag 20 Februar 2007 16:54 schrieb Mirek: I tried it three times in different places, it helped in some games: Flatout II - graphic in menu was without any problems, but game crashed (still regression). HalfLife 2 EO - works, I was in game only about 2 minuts and it look fixed Alpine

Re: [9/10] WineD3D: Use VBOs for index buffers

2007-02-19 Thread H. Verbeet
On 19/02/07, Stefan Dösinger [EMAIL PROTECTED] wrote: +GLint vbo; vbo should be a GLuint.