Re: [Darwine] Re: Mac OS X Audio driver

2006-05-25 Thread Emmanuel Maillard
Le 25 mai 06 à 20:27, Alexandre Julliard a écrit : Emmanuel Maillard [EMAIL PROTECTED] writes: Sadly no, i can't, Wine debug channels relays on NtCurrentTeb which can't be call in AudioUnit IO thread, make it crash or worse. But I can remove them all. Is the audio library really calling

Re: [Darwine] Re: Mac OS X Audio driver

2006-05-25 Thread Alexandre Julliard
Emmanuel Maillard [EMAIL PROTECTED] writes: All callback used by CoreAudio/AudioUnit are call from a thread created by CoreAudio. Its why i can't use debug channels, critical section and call DriverCallback directly ... Yes, you can't do much without a valid thread. That's really a broken

Re: [Darwine] Re: Mac OS X Audio driver

2006-05-25 Thread David Bialac
From trying to build this I also found that 1) @COREAUDIO@ isn't defined to '-framework CoreAudio' anywhere in the build system. 2) The driver doesn't appear in the list of audio drivers in winecfg Right now when trying to play audio in winamp, it crashes, though getting #2 cleaned up may fix

Re: [Darwine] Re: Mac OS X Audio driver

2006-05-25 Thread Jim White
Alexandre Julliard wrote: Emmanuel Maillard [EMAIL PROTECTED] writes: All callback used by CoreAudio/AudioUnit are call from a thread created by CoreAudio. Its why i can't use debug channels, critical section and call DriverCallback directly ... Yes, you can't do much without a valid