Le 25 mai 06 à 20:27, Alexandre Julliard a écrit :
Emmanuel Maillard [EMAIL PROTECTED] writes:
Sadly no, i can't, Wine debug channels relays on NtCurrentTeb which
can't be call in AudioUnit IO thread, make it crash or worse.
But I can remove them all.
Is the audio library really calling
Emmanuel Maillard [EMAIL PROTECTED] writes:
All callback used by CoreAudio/AudioUnit are call from a thread
created by CoreAudio.
Its why i can't use debug channels, critical section and call
DriverCallback directly ...
Yes, you can't do much without a valid thread. That's really a broken
From trying to build this I also found that
1) @COREAUDIO@ isn't defined to '-framework CoreAudio'
anywhere in the build system.
2) The driver doesn't appear in the list of audio
drivers in winecfg
Right now when trying to play audio in winamp, it
crashes, though getting #2 cleaned up may fix
Alexandre Julliard wrote:
Emmanuel Maillard [EMAIL PROTECTED] writes:
All callback used by CoreAudio/AudioUnit are call from a thread
created by CoreAudio.
Its why i can't use debug channels, critical section and call
DriverCallback directly ...
Yes, you can't do much without a valid