On 12/30/10 12:48 PM, Vitaliy Margolen wrote:
On 12/30/2010 12:23 PM, Travis Athougies wrote:
Tests to ensure the HLSL compiler won't crash on malformed input.
You still haven't fixed strings spanning multiple lines. Please send a
patch that fixes all incorrect strings first. Then continue on w
On 12/30/2010 12:23 PM, Travis Athougies wrote:
Tests to ensure the HLSL compiler won't crash on malformed input.
You still haven't fixed strings spanning multiple lines. Please send a patch
that fixes all incorrect strings first. Then continue on with the correct style.
Adding more invalid st
To address, the C string literals issue, this is the same format I
have used for the other test strings. It would seem inconsistent to
break this now. Maybe a later patch can address this.
I've used IUnknown_Release in other places to free ID3D10Blobs, so it
also seems inconsistent to use ID3D10Bl
Am 23.12.2010 00:37, schrieb Michael Stefaniuc:
Hello Travis,
On 12/22/2010 10:31 PM, Travis Athougies wrote:
Tests to ensure the HLSL compiler won't crash on malformed input.
---
dlls/d3dcompiler_43/tests/hlsl.c | 87
++
1 files changed, 87 insertion
Hello Travis,
On 12/22/2010 10:31 PM, Travis Athougies wrote:
Tests to ensure the HLSL compiler won't crash on malformed input.
---
dlls/d3dcompiler_43/tests/hlsl.c | 87 ++
1 files changed, 87 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dcompiler