Re: [PATCH 1/5] wined3d: Make sure queries have an active GL context.

2009-06-26 Thread Stefan Dösinger
Am Friday 26 June 2009 10:07:08 schrieb Henri Verbeet: +    ActivateContext(This-wineD3DDevice, This-wineD3DDevice-lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); +      if (((WineQueryOcclusionData *)This-extendedData)-ctx != This-wineD3DDevice-activeContext ||

Re: [PATCH 1/5] wined3d: Make sure queries have an active GL context.

2009-06-26 Thread Henri Verbeet
2009/6/26 Stefan Dösinger ste...@codeweavers.com: Am Friday 26 June 2009 10:07:08 schrieb Henri Verbeet: +    ActivateContext(This-wineD3DDevice, This-wineD3DDevice-lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); +      if (((WineQueryOcclusionData *)This-extendedData)-ctx !=

Re: [PATCH 1/5] wined3d: Make sure queries have an active GL context.

2009-06-26 Thread Henri Verbeet
2009/6/26 Henri Verbeet hverb...@gmail.com: 2009/6/26 Stefan Dösinger ste...@codeweavers.com: Am Friday 26 June 2009 10:07:08 schrieb Henri Verbeet: +    ActivateContext(This-wineD3DDevice, This-wineD3DDevice-lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); +      if (((WineQueryOcclusionData