On 19 April 2013 17:39, Stefan Dösinger wrote:
> The tricky bit is the lowest_disabled_stage because we have two pieces
> of code that use it. One is wined3d_device_set_texture_stage_state,
> which uses it to find nop state changes. The other one are the state
> application function and device_map
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Am 2013-04-19 16:26, schrieb Henri Verbeet:
> I think we'll want a separate structure for this. Note that you
> essentially have two different kinds of data you're concerned with
> here though. One is derived state like e.g. the texture unit map,
> t
On 19 April 2013 11:20, Stefan Dösinger wrote:
> Potential alternatives include keeping the status quo or introducing a
> separate structure that holds these derived limits that is owned by the
> device and linked in the contexts. We could also put it into gl_info,
> but I dislike this idea becaus